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2 Music Videos

   (37 reviews)
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About This File

This is just another one of those cool ideas I came up with. It's not perfect, but in it's own way still cool. This is 2 different music videos converted to the Doom engine the best way I could do it.

The first one is fanmade and the second one is official. I was going to do a third music video, but due to the lack of interest and slow progress of this experiment, I have decided to abandon the idea of having a third video. This third video I was thinking of was Gangsta Paradise by Coolio. Anyways have fun watching these 2 videos I have presented for you guys. It's recommended that you run this wad in the software render because the videos will run smoother.


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Guest

Unknown date

  
Well this is OK

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Guest

Unknown date

  
kind of amazed

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Netherstorm

Unknown date

  
Well you know what, this is actually awesome. If the midi's were a little bit more in sync this would be superb. Great idea, 4/5 - Netherstorm

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Csonicgo

Unknown date

  
So now that we know you can do something worthy.. why not that effort consistently?

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Doomkid

Unknown date

  
Just because it's Doomguy 2000 doesn't automatically mean you should downvote it. In fact, I've tried this idea [with a scene] before and failed, and what resulted is the Movie Theatre in Map16 of "Revenge of the 90's". So to tell you the truth, I'm stunned. 4/5. And while I agree with the above commenters to a degree, so many good WADs are buried under 'troll' wads because It's what people choose to give their attention to. Anyway, More cool stuff please!

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Lizardcommando

Unknown date

  
I'll admit, this is an interesting concept, but the execution isn't so great.

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Canofbacon

Unknown date

  
It does what it's supposed to do. 5/5

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Guest

Unknown date

  
not cool

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Breeder

Unknown date

  
Ironically I was just thinking about this the other day, how DOOM could now be used to do Story Boards/Motion Comics and what not, and here I see someone else was thinking along the same lines. I didn't care for the first video, but the second video is where this really shines! Stick with the animated image and the zoom effects and you are onto something! Less emo never hurts though. Seriously, psychological prisons are the worst.

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cannonball

Unknown date

  
I will give this 3 stars. It is an interesting concept but not sure whether it's execution into the doom engine is that great. Still it's an interesting idea and it's nice to see people experimenting with what we can do with doom.

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Guest

Unknown date

  
Holy. Fucking. Shit. Is it just me or I like this wad.

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Guest

Unknown date

  
Haha, awesome! 5/5 - Optimus

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Guest

Unknown date

  
This is a good example of don't judge a person by who they were before, and judge them by what they have now done. And this is pretty well executed. It's pretty good, and well, it's obviously just a test wad. 4/5.

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Guest

Unknown date

  
I love this, it's a really great idea, does what it says. Just because the author's name is Doomguy 2000 doesn't mean it's a terry wad all of a sudden. I mean, look at MatthewDoomer! He made a terrific Vanilla doom wad! (That doesn't work for vanilla doom :c ) He exclaimed even himself, even tho he enjoys in making of Terry Wads, he likes to do some serious ones too. Give this a try, motherfuckers.

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Guest

Unknown date

  
From looking at the authors name, you know for a fact that this wad will suck. 0/5

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Guest

Unknown date

  
Just go watch the real videos on Youtube.

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Guest

Unknown date

  
Honestly, It shows effort. And that says something, Now, If he can stay on that train of effort we could see good stuff from Doomguy 2000 Wow, Those words actually left my fucking mouth -Trooper 077

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Guest

Unknown date

  
It's a good proof of concept. Could be used for 90s-styled FMV cutscenes.

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mrthejoshmon

Unknown date

  
this is actually done quite well t be honest

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idk

Unknown date

  
you know doomguy, your mapping sucks, but you have pretty good taste in music(except for anything you like thats been made in the past 3 years). and yes, you've shown us all that you can actually make something good. but that doesnt mean that your past and future sins are forgiven against the doom community. make a good 32-level pwad, then we can talk redemption. maybe.

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Guest

Unknown date

  
The Doom community is getting WAY too many of these troll WADS. It's not even funny anymore. You, Terry and the other shitheads are legitimately killing this community. You don't even try to add something beautiful to Doom's history, you just take, and take, and take. We're not looking for anything extraordinary, just competent. If you won't even put forth the effort, what is this all worth? Please...just please leave mod development to the real adults, and just FUCK OFF!

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  • File Reviews

    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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