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Kheiramire

   (12 reviews)
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About This File

A map made for Speed of Doom's second birthday. It replaces map 01 of Speed of Doom, and is supposed to resemble both map 01 and 04 from this megawad.

[Update - 2nd of March, 2013] I've finally taken some time to update the map ( a Rocket Launcher has been added, thanks to Memfis' suggestion ) and to upload it on the archive.


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<inactive>Player Lin

  
TOO MANY SHOTGUN AMMO 0/5! Just kidding, low-tier monsters make this level easy but still not so easy as they still powerful enough due a lot of them on HMP/UV, but if careful, they won't be problem at all. The level layout just looks cool, and enough like SoD style. 4/5 -playerlin

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Guest

Unknown date

  
Short but intense. Didn't like the mandatory strafejump, but otherwise it's quite good. Should've given the chaingun earlier, though. 3.5/5 - ZZ

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vezita

Unknown date

  
4/5

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Memfis

Unknown date

  
Cute map, the start can be tricky if you're too aggressive. Might get a bit tedious with all the hordes since you only have a shotgun and a couple of rockets, but still a fun ride overall.

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Creaphis

Unknown date

  
There are monsters in this map and you can shoot them. Thus, this level achieves everything it set out to do. 4/5 -Creaphis

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Guest

Unknown date

  
Cool. nothing too exciting but the map could pass for a real SoD map. cute details too

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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