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Doomworld Mega Project 2012

   (41 reviews)
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About This File

Harmata said it best: "I could've picked random wads from idgames and then combine them in a megawad and it would be exactly the same thing as this project."

The goal of this project was to get as many mappers as possible to contribute to a single project. All maps were accepted and nobody was rejected. This megawad contains 40 maps from 40 different mappers from the Doomworld forums.

VANILLA / LIMIT-REMOVING 01 Bean, by cannonball 02 Daemonum Malum, by DooMAD 03 GRBmaporgy1, by General Rainbow Bacon 04 Blood Lake, by glenzinho 05 Nukage Corridors, by Katamori 06 Feel the Pain, by MagnificentBeard 07 doomworldmatt, by Matt534Dog 08 Needs more Detail, by Obsidian 09 Water HQ, by omegamer 10 Circle of Imps, by Radromitry 11 dltexamp, by scorpion 12 Mirror, by Scypek2

BOOM 13 The Hive, by BaronOfStuff 14 Mountain of the Doom God, by dannebubinga 15 Omnivore, by darkreaver 31 Lounge Street, by Death Egg 32 Blood Octagon, by DuckReconMajor 16 Abraxas, by Ed 17 Into the Water, by elmle 18 Troll Fortress, by Fiend 19 Foe Complex, by fiend-o-hell 20 Fading Castle, by FractalXX 21 MappingWhileHighOnMountainDew, by gggmork 22 str1, by j4rio 23 Big Cybies House, by MSPaintR0cks 24 Surrounded Base, by neubejiita 25 Memang, by pcorf 26 This Map Doesn't Make Any Sense, by Philnemba 27 Space Corridor, by Phml 28 Iron King, by SFoZ911 29 sahkeh, by walter confalonieri

ZDOOM 30 Pricks, by BloodyAcid 33 Dust From the Past, by ForeverViLe 34 Round and Round, by Kappes Buur 35 Space, by KiLerZolika 36 Vernichten, by Krispy 37 A Doomed Base, by Rorix 38 The Space Base, by scifista42 39 Why, by TimeOfDeath

UDMF 40 Hellrena, sector666


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Gallic00

  

Better than I expected.  Some maps are more interesting than others.  Generally the maps are short and is a quick play for 40 levels.

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Kalerdulius

  

Maps of interest: 2, 31.

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Player Lin

  
I have enjoy mostly on Map01~12(not everyone), Map13 and later decided use "sv_fastweapons 1" to prevent feels boring due many of slaughter-type of maps. Map21 just awesome, but my GZDooM just sucks when I hit the 6-key switch...Map39, ToD always good at slaughter maps, isn't it? Even I don't like them... Map40 just a waste of UDMF, you can do something better with that, sector666. 3/5 -playerlin

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Guest

  
Right. Map 1, ~30 revenants, a dozen Barons and 2 Cyberdemons. Yawn. I cannot even begin to express how much I loathe these idiot slaughter fests. How old are the authors? 12? Sick to bloody death of downloading garbage like this and having hopes of an enjoyable game pissed all over. Mark crap like this for what it is - idiot overkill crap.

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Guest

  
Goal reached. Having said that: 1) authors arrogantly praising their own work (Doomkid 4*, Katamori 5*) instantly leads to a 0* vote, or in this case with multiple authors: 1 pt decrement; 2) except for map02 and a very few others, this work varies between meh and absolutely horrible. Overall: small 2* - 1 = 1*. IOW: goal reached, but next time try to focus on quality instead of quantity.

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Guest

  
Holy shit, who in hell designed the fucking stupid maps 32 and 17? Those awful tons-of-enemy-hordes levels ruined completely my initial fun with this megawad. On the other hand, I particularly loved map 31, flawlessly detailed in every sense. What a shame that due to some designer's fault this megawad could be much, MUCH better.

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Guest

Unknown date

  
A mixed bag. Generally I'd recommend Maps 2 and 13 plus any map that is by an author you like (look at the automap for authors). I think the other highlights that come to my mind would be 14, 15, 16 (though it's a bit random), 18, and 25. All of these have respectable mapper names behind them.

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Guest

Unknown date

  
This is ok ....but never even close to mm , mm2 ,or requiem

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Guest

Unknown date

  
People lauded map02, but it annoyed me because it crashes vanilla (Doom2-plus). Do NOT place the player very close to a wall in vanilla or limit removing levels! I played the first few levels and they were rather bland, although the first one wasn't bad (I didn't play the second one yet). Placing all the maps in one WAD just makes many people play this as a megawad, and the balance and placement of the maps sucks for that.

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Memfis

Unknown date

  
^ I think the real problem with map02 is that player start is placed on a vertex. Also by limit removing people usually mean prboom-plus -complevel 2 or even Doom 2 format levels tested only in ZDoom. Yes, the term sucks and probably should be avoided.

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Netherstorm

Unknown date

  
Very nice ;) - Netherstorm

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Guest

Unknown date

  
Very varied and nice in terms of ideas and challenge - some are executed better than others, though. **** -Maceo89

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Guest

Unknown date

  
The first fourth of the wad is fun and nicely designed but almost everything that follows is mediocre at best. A huge chunk of the maps on here drag on for way too long without providing anything of interest visually as well as combat-wise. Worth a look but don't expect too much.

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Diablo784

Unknown date

  
Meh. Most maps weren't that great at all. Some were outstanding like MAP02 and MAP13, but most like MAP01 MAP10 and many more were just mediocore. 3/5

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Guest

Unknown date

  
An expectedly mixed bag, that inevitably doesn't flow because of the random unrelated maps. It doesn't make for a very smooth ride, however the gameplay is good enough throughout with some nice surprises here and there to warrant the play. 3 stars from me. -TRRobin.

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damned

Unknown date

  
Oh common, there are 40 maps in this pack, but good are just few of them. I know they didn't want to reject any map, but it needed at least some feedback and corrections. Most of maps are below avarage and some of them are annoying or full of bugs. Best maps are 2, 14 and 16. These 3 maps out of 40 are really good, around 10 are avarage others are below avarage or even worse. It makes for me max 2 stars. 2/5 - Damned

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Guest

Unknown date

  
best maps ever still 4/5

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Doomkid

Unknown date · Edited by Doomkid

  

Can't believe no one has commented yet! Everything is present in this WAD - Things that feel modern and new, all the way to maps that feel straight outta '96. However, ntohing that pops out as 'terrible', just a lot of different styles. Definitely worth checking out, I wish I'd have gotten involved! -Doomkid

 

EDIT @that retarded guest, I had nothing to do with the development of this wad lol

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Guest

Unknown date

  
Amateurish map pack, 2 star. Exception: map02, cool, nice map, 4 star!

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Katamori

Unknown date

  
^I think the matter of this WAD is not the quality. - Katamori

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Lore

Unknown date

  
Trying to be funny in map14 with that invulnerability lift? Well. That is the worst level design i've seen in years. Not funny to try over 100 times to get correct strafing speed for it. I went to doombuilder and made it lil slower like you should've done. Jerk.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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