Title : SEAN200.WAD
Author : S. White
Email Address : Internet: firstname.lastname@example.org
Description : Basically one large room designed for
a well-balanced deathmatch in DOOMII.
This is my first attempt in building a
Additional Credits to : Edmap and idbsp authors for the tools
and to the many various people who
wrote the faqs that made using them
surprisingly easy. Thanks also to my
playtesters Ben S., Dave G., and Keith.
* Play Information *
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
: Hurt Me Plenty: Weapon, Armor, Ammo in
: Ultra-Violence: Weapon, less Ammo in
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No (but a v1.666 .lmp is in the .zip file)
* Description *
: Like I said, one big room. There are a
couple of blindingly obvious lifts/
lowering floors and things that are
hard to get to but no secrets. There
is no super-shotgun or BFG and only a
moderate amount of ammo and health.
The level is deliberately designed for
balanced deathmatches, not like some
levels where one player can suck up the
weapons/ammo/health and dominate less
lucky players. If you enjoy having a
real fight rather than an instant kill
then you should like this level. If
you have rev 1.666 of DOOMII, run the
included .lmp of a four-player death-
match for a decent demo of all the
Note the texture of the outside walls--
one specially chosen to remove the
usual "it's not easy being green"
Monsters have been included so that the
level won't be a total waste in one-
The demo was recorded using 2 60MHz
Pentium PCs and 2 66MHz 486DX2 PCs.
The WAD runs great on a Pentium but
your mileage may vary.
* Construction *
Base : A new DOOMII level from scratch.
Editor(s) used : Edmap v1.30, idbsp 1.1BETA
Known Bugs & Limitations: None, I think.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
If you do something interesting enough to upload to an ftpsite
based on this level feel free to send me a pointer to the site
and filename of the offspring. I do ask that any derivatives use
a very different filename. I'd like the SEANxxx-named files to
just be levels I've contributed.
You may distribute the three files I'll be uploading
(sean200.txt, sean200.wad, and sean200.lmp) in any way you like.
I would prefer you keep at least the text file and the wad file
together but I won't lose any sleep if you don't. If you put any
of these files on a CD a complimentary copy for me would be nice
(but not required).
* Where to get this WAD *
Internet: I'll upload it to ftp.idsoftware.com and hopefully
it'll propagate out to the mirrors from there.