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wastes

   (7 reviews)
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3 Screenshots

About This File

this began as an idea: find red key but do explore, jumping and crouching required! you escaped the town, are the spider death squads still there? you need firepower as your arsenal only consists of your trusty hunting shotgun and your sidearm (/rifle in BD). the guards outside went silent, looks like they are here! you need the red key but where did the science team leave it? get the key, get up the hill, escape, sounds easy right?.. (brutal doom recommended but normal ZDoom supported)


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Player Lin

  
Stealth monsters sucks, really! I found Weapons are hardly to get and run out of ammo if goes wrong way but if you go right way then just piece of cake. The map just killing shit and good enough but may found it's hard if you're not carefully when processing through the level. 3/5 -playerlin

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Guest

Unknown date

  
Pretty fun. Liked the "battlefield" theme with lots of broken architecture and dead marines. Tasteful use of ZDoom features. Uses stealth monsters, which sucks. You can get trapped, e.g. in sector 226. 3.5/5 - ZZ

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Memfis

Unknown date

  
Sandbox type map set in a wasteland. I liked it: detail level is about right for my taste, it's fun to run around killing stuff and survival isn't exactly trivial. Stealth monsters are a bit annoying though, it's just a cheap trick that encourages super cautious (and thus boring) playing style.

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Guest

Unknown date

  
too large, not enough medkit

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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