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Realm Of Demonology

   (24 reviews)
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3 Screenshots

About This File

A collection of story-driven relatively short maps based on some rather old ideas of mine which I've finally managed to realise in more or less adequate way. These maps are a bit harsh, but hopefully still provide some not-so-common visuals and deep atmosphere, as well as fast-paced and at times rather furious - but in general moderately difficult - gameplay. Technically there are 7 maps with 6 playable and 1 tiny outro map to prevent player from moving further into Doom 2 maps.

IMPORTANT - cc4-tex.wad is required to play.

There's also some .OGG music tracks so port with .OGG support is recommended - though not necessary - to play this .wad the way it's intended to be played.


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AL-97

  

Honestly, the current rating for this WAD feels pretty unfair, but this what you get when people who do not appreciate the genre volunteer to judge it.

 

Realm Of Demonology may not be as visually impressive as Sunlust or as tightly balanced as Rush, but it is more than competent in what it does. And with as thematically interesting maps as unholy cathedral of MAP03: Irreligious, or satanic temple of MAP05: Darkness In Paradise, or even the whole sheer volume of slaughter as in the final map of this episode it can surely hold your attention.

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Player Lin

  
First 3 maps still have fun for me, but sadly the rest just not. Boring, reiterative and nothing too special, at least it should be fun for slaughter-map lovers. 2.5/5 -playerlin

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Guest

  
Not my cup of tea, but im not gonna go calling it shit like SOME people

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Guest

  
This is shit. only IDDQD. 0/5

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AtTheGates

Unknown date

  
collection of nice slaughter maps, some of them quite non-linear. all of the maps are somewhat dark though.

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VylePhinder

Unknown date

  
I first tried this wad with Brutal Doom and while it would have been a fun, albeit monotonous, adventure, I quickly realized the mod I really should be playing with this, and subsequently started over with Russian Overkill. This is a collection of slaughter-maps. I must say, I don't get the ending/final level, are you supposed to end up in a very small cage with nothing to do? Either way, the other 6 maps are elegant, great looking and, for a collection of slaughter-maps, VERY WELL DONE! 5/5 Very Impressed!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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