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Realm Of Demonology

   (24 reviews)
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About This File

A collection of story-driven relatively short maps based on some rather old ideas of mine which I've finally managed to realise in more or less adequate way. These maps are a bit harsh, but hopefully still provide some not-so-common visuals and deep atmosphere, as well as fast-paced and at times rather furious - but in general moderately difficult - gameplay. Technically there are 7 maps with 6 playable and 1 tiny outro map to prevent player from moving further into Doom 2 maps.

IMPORTANT - cc4-tex.wad is required to play.

There's also some .OGG music tracks so port with .OGG support is recommended - though not necessary - to play this .wad the way it's intended to be played.


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AL-97

  

Honestly, the current rating for this WAD feels pretty unfair, but this what you get when people who do not appreciate the genre volunteer to judge it.

 

Realm Of Demonology may not be as visually impressive as Sunlust or as tightly balanced as Rush, but it is more than competent in what it does. And with as thematically interesting maps as unholy cathedral of MAP03: Irreligious, or satanic temple of MAP05: Darkness In Paradise, or even the whole sheer volume of slaughter as in the final map of this episode it can surely hold your attention.

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Player Lin

  
First 3 maps still have fun for me, but sadly the rest just not. Boring, reiterative and nothing too special, at least it should be fun for slaughter-map lovers. 2.5/5 -playerlin

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Guest

  
Not my cup of tea, but im not gonna go calling it shit like SOME people

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Guest

  
This is shit. only IDDQD. 0/5

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AtTheGates

Unknown date

  
collection of nice slaughter maps, some of them quite non-linear. all of the maps are somewhat dark though.

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VylePhinder

Unknown date

  
I first tried this wad with Brutal Doom and while it would have been a fun, albeit monotonous, adventure, I quickly realized the mod I really should be playing with this, and subsequently started over with Russian Overkill. This is a collection of slaughter-maps. I must say, I don't get the ending/final level, are you supposed to end up in a very small cage with nothing to do? Either way, the other 6 maps are elegant, great looking and, for a collection of slaughter-maps, VERY WELL DONE! 5/5 Very Impressed!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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