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Fernito's Phobos base (silly name, I know, but I haven't thought of an official name yet xD).

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Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic bases like they did in the original game (don't take me wrong by the way, I LOVE the original game maps :). Also, while the maps are meant to be more detailed than the original levels, they are by no means as detailed as in some other WADs like KDIZD, for example.

On a side note, these here are my very first Doom maps. I used to map for Duke Nukem 3D before, but I always wanted to make maps for Doom, so one day I stopped being lazy and downloaded Doom Builder 2. I was surprised at how easy and intuitive it was to use, specially compared to Duke Nukem 3D's Build and Mapster32 mapping utilities.

NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this WAD needs an "advanced" port is to get rid of the visplane limits; the gameplay and mapping style is pretty much what you would expect from a vanilla-compatible WAD (so don't expect fancy ZDoom effects or whatever).


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Player Lin

  
I only skipped E1M6 because I get lost and can't find a way out. The whole mapset really looks nice with E1 feel. The difficulty level of this mapset goes so high after first few levels), and the last level just meh...even it has E1M8 feels but seems missing something, when compare other maps... 3/5 -playerlin

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Guest

  
Lots of work, but not very good. Rectangular and often symmetric and repetitive map layout, ambiance varying between good and meh, and gameplay sadly never got me on my toes and is often dull. 3* mostly for the effort.

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Guest

  
Is this the worst E1 episode replacement? Well, no. Is it worth playing? Depends how desperate you are to kill time. Maps range from good-ish to tedious and annoying. If you don't expect much, you won't be disappointed.

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Deeforce

  
This wad would be better with new textures and new music, but as it is it is okay! Good effort! 3/5

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Lightning Hunter

  
I wanted to give this episode a much higher rating due to all the work that obviously went in it, but there are some issues. E1M3-E1M5 have incredibly annoying layouts with copy/paste sectors and tedious switch hunting. E1M4 had the worst game play, with shotgun guys too high up to kill that can shoot down and kill you. With more sensible layouts, I would have given more stars to Fernito's Phobos. However, this episode has amazing detail, and E1M6 is the best city map I've played in a long time.

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Guest

Unknown date

  
Super level design!!!!!!

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Guest

Unknown date

  
Too confusing.

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Guest

Unknown date

  
Good wad but the ending is pure dissapointing

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Zalewa

Unknown date

  
First half is very good, second is rather shitty. 3/5 - Zalewa. I'd give 2.5 if I could.

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mrthejoshmon

Unknown date

  
a perfect blend of gameplay and detail was made to create this wad, quality mapping mixed with some clever ideas (like the water pumps making noise in E1M2) as well as good mechanics equals one pretty damn fine wad by Fernito, this is a must play

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Memfis

Unknown date

  
Uh, I dunno, it looks quite creative actually but it's yet another E1 replacement that tries to mimic design and gameplay of "Knee deep in the dead" and I think I'm unable to enjoy wads like this anymore. On a side note, the TEXTURE lumps are broken so you'll see some graphic glitches in classic ports. I made a quick fix, here is a temporary link: http://tinyurl.com/b gst379 (remove spaces)

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Guest

Unknown date

  
Name might be silly, but maps really aren't. Author mentioned his experience in Duke 3D mapping and belive me - it really shows.

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Guest

Unknown date

  
Perhaps this would have been better as a throwback for Doom II? Would have liked some of the Doom II monsters in these. It's a fun play nonetheless and it is well designed. And it's great to see people still making levels for Ult. Doom after so many years. 4/5

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Guest

Unknown date

  
pretty darn good

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Guest

Unknown date

  
You're right,Fernito. The name is goofy,but the gameplay is good.But it is your wad,so you can name it anything you want.

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Guest

Unknown date

  
Wonderful WAD. Really well-designed, with good looks and gameplay, and really giving you that E1 feeling again. (To the second reviewer: if you don't like E1-style WADs, don't play them, for Romero's sake!) Some levels were a little formulaic in their design; others, notably E1M6, were simply outstanding. 4.5/5 - ZZ

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Guest

Unknown date

  
Fuck this shit guys, ¿are you a jokers or what? Other assrape joke by terry... Terrywad.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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