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Back To Hell Episode 1 Beta 0.75

   (14 reviews)
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9 Screenshots

About This File

9 Fully designed levels so far. All the new Textures and some ideas are from The Plutonia Experiment, the music are from Ultimate Doom and other wads.


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Player Lin

  
For late 1990s of mapset, it does play well and cool, but except map09 just not well, I guess it was not polished well or something I just don't like. Map07 also reminds me how hard the Plutonia was, too bad the tag 667 still fail in latest ZDooM/GZDooM, rise too high and block the exit. :\ 4/5 -playerlin

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Guest

  
Not too bad,but don't tell me to go to hell....I'm already there. LOL?

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Hunter_568

Unknown date

  
Pretty average but it is still quite alright. 3/5 stars ***

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Guest

Unknown date

  
Fairly good - not huge, not complex, but definitely fun to play. Didn't like MAP07 at all, but the rest were very nice. 4/5 - ZZ

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mrthejoshmon

Unknown date

  
I see what you mean when you say your ideas were from plutonia! I like this map set, its a good break from all the absolute crap I usually play, I realy do like map 03, best one IMO

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Memfis

Unknown date

  
Interesting 1999 wad. The maps are pretty cramped and the layouts aren't that complex (mostly just "simple rooms connected by hallways" type of stuff) but a lot of thought was put into the gameplay so it's fun to play through at least once. Also there are many neat homages to Plutonia, Memento Mori, the original iwads and other classic stuff.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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