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Back To Hell Episode 1 Beta 0.75

   (14 reviews)
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9 Screenshots

About This File

9 Fully designed levels so far. All the new Textures and some ideas are from The Plutonia Experiment, the music are from Ultimate Doom and other wads.


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Player Lin

  
For late 1990s of mapset, it does play well and cool, but except map09 just not well, I guess it was not polished well or something I just don't like. Map07 also reminds me how hard the Plutonia was, too bad the tag 667 still fail in latest ZDooM/GZDooM, rise too high and block the exit. :\ 4/5 -playerlin

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Guest

  
Not too bad,but don't tell me to go to hell....I'm already there. LOL?

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Hunter_568

Unknown date

  
Pretty average but it is still quite alright. 3/5 stars ***

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Guest

Unknown date

  
Fairly good - not huge, not complex, but definitely fun to play. Didn't like MAP07 at all, but the rest were very nice. 4/5 - ZZ

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mrthejoshmon

Unknown date

  
I see what you mean when you say your ideas were from plutonia! I like this map set, its a good break from all the absolute crap I usually play, I realy do like map 03, best one IMO

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Memfis

Unknown date

  
Interesting 1999 wad. The maps are pretty cramped and the layouts aren't that complex (mostly just "simple rooms connected by hallways" type of stuff) but a lot of thought was put into the gameplay so it's fun to play through at least once. Also there are many neat homages to Plutonia, Memento Mori, the original iwads and other classic stuff.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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