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Back To Hell Episode 1 Beta 0.75

   (15 reviews)
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9 Fully designed levels so far. All the new Textures and some ideas are from The Plutonia Experiment, the music are from Ultimate Doom and other wads.


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Denim Destroyer

  

Back To Hell Episode 1 is a great example of bad first impressions. The first few four levels consist of odd progression choices that only make sense if you are familiar with playing Doom levels. For example map01 has you enter a room to press a switch that raises bars in the previous room granting access to a switch that raises bars in the first room. I will admit that I almost dropped the wad but I figured I could get through the levels fast, plus the early ones aren't bad just alright. After map04 the level quality increases immensely and I eventually found myself enjoying what I almost discarded. With that said the levels themselves are neither good or bad and if a the mapmakers ever decide to come back to this I recommend touching up the early levels.

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Player Lin

  
For late 1990s of mapset, it does play well and cool, but except map09 just not well, I guess it was not polished well or something I just don't like. Map07 also reminds me how hard the Plutonia was, too bad the tag 667 still fail in latest ZDooM/GZDooM, rise too high and block the exit. :\ 4/5 -playerlin

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Guest

  
Not too bad,but don't tell me to go to hell....I'm already there. LOL?

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Hunter_568

Unknown date

  
Pretty average but it is still quite alright. 3/5 stars ***

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Guest

Unknown date

  
Fairly good - not huge, not complex, but definitely fun to play. Didn't like MAP07 at all, but the rest were very nice. 4/5 - ZZ

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mrthejoshmon

Unknown date

  
I see what you mean when you say your ideas were from plutonia! I like this map set, its a good break from all the absolute crap I usually play, I realy do like map 03, best one IMO

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Memfis

Unknown date

  
Interesting 1999 wad. The maps are pretty cramped and the layouts aren't that complex (mostly just "simple rooms connected by hallways" type of stuff) but a lot of thought was put into the gameplay so it's fun to play through at least once. Also there are many neat homages to Plutonia, Memento Mori, the original iwads and other classic stuff.

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  • File Reviews

    • By Triloguy · Posted
      Great. Best Wad ever.
    • By aargh · Posted
      It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.
    • By aargh · Posted
      Crude, simple, yet surprisingly inventive for 1994. There's a lot of switches and the layout is very non-linear and sometimes quite confusing. In one level I had to idclip to the exit because I had no idea how to get there otherwise. Overall, this was a nice nostalgic experience.
      Difficulty: easy. Mods: Project Brutality 3, UDV.
    • By phoo · Posted
      Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.
    • By P41R47 · Posted
      From the get go, one just notice the impressive mood that this mapset offers. And solely for that this leaves a watermark of how mood maps can be made. Some of the maps here are probably masterpieces of atmosphere and mood.
      This large episode map has a really good start, first maps its pretty much an introductory map, and map02 is the famous Doxylamine Moon. I'm really proud of myself as i solved the map puzzle without any help, but it doesn't offer much after that. But its an impressive effort by Lainos. The subsequent maps continue to be really good and moody. And map11: Seaport seems to be the properly end of the wad... but no, there are three more maps in the set.
      Map12, aside for the impressive architecture, its really annoying as it abuses the darkness, making it pretty difficult to navigate.
      Map13 made the same mistake, but its a little more easier to navigate and it comes to be somewhat fun. Map14 its a no exit map intended as the end of the mapset.   This set up makes me wonder if the Clan [B0S] intended map12 and map13 as just bonus maps. Don't know if there is answer to this (maybe @Wraith777 knows something).
        Returning to the review, the first six maps are glorious and i loved Doxylamine Moon for being soo different, and Lavatrazz a remake of TNT map07: Prison. The rest of the maps from ma07 to map11 are just big good maps.
      I didn't like much of map12 and map13 aside from the awe inspiring architecture they offer.
      And map14 is spooky and marvelous. Could be a really neat feature and not just and no exit end map.   All in all, i liked this mapset, much more in the first part than the second part (even when map07 starts with Serial Experiment's Lain theme song, a soundtrack i love soo much).
      I would really like to see the story of Sacrament properly developed. Maybe someday...
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