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Moon Chainshaw Massacre

   (4 reviews)
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About This File

You have defeated the mighty mean blood sucking zombies, and you are alone in Deimos moon, without any possibility of getting out. For hours you walk through whats left... suddenly you find a little shuttle, and you can get out of this inferno!

Couple of hours later of your journey back to Hearth, the computer board, gives you a warning that the reactor is low on Energy, and it must be recharged before you reach Hearth. By the report the only choice is the Moon at DOCKING BASE 1.

When you reach the Moon, the computer, informs you that he can't communicate with DOCKING BASE 1, and that he detects strange movements. You smell trouble, but unfortunately the only weapon that was left from your fight was a ChainShaw, you don't have any other choice... you tell the computer to use the tractor beam, to put you and your ChainShaw on Bay 1A, and to wait for you in this same place for about an hour...


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Meril

  

I was dissapointed that from begining i could use sg or chaingun, not only chainsaw. E3M1-M3 are really cool for its age. But from M4 it changes into odd texured (not alligned at all) hellish maze. For first three maps 4.5* , but overall only 2.5*

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NuMetalManiak

  
this really wasn't that great. E3M8 how do you even beat that?

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lupinx-Kassman

  
The new graphics and sorta story-esque start map raised my expectations, but the maps end up being a bit boxy and plain (yes even for 95). Seems decent for the time though.

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Guest

Unknown date

  
Not a bad episode at all. The architecture can be a bit monotonous/repetitiv e though, and there are a few too many narrow and slightly maze-like corridors. Probably worth 3.5 stars.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
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