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Moon Chainshaw Massacre

   (4 reviews)
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About This File

You have defeated the mighty mean blood sucking zombies, and you are alone in Deimos moon, without any possibility of getting out. For hours you walk through whats left... suddenly you find a little shuttle, and you can get out of this inferno!

Couple of hours later of your journey back to Hearth, the computer board, gives you a warning that the reactor is low on Energy, and it must be recharged before you reach Hearth. By the report the only choice is the Moon at DOCKING BASE 1.

When you reach the Moon, the computer, informs you that he can't communicate with DOCKING BASE 1, and that he detects strange movements. You smell trouble, but unfortunately the only weapon that was left from your fight was a ChainShaw, you don't have any other choice... you tell the computer to use the tractor beam, to put you and your ChainShaw on Bay 1A, and to wait for you in this same place for about an hour...


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Meril

  

I was dissapointed that from begining i could use sg or chaingun, not only chainsaw. E3M1-M3 are really cool for its age. But from M4 it changes into odd texured (not alligned at all) hellish maze. For first three maps 4.5* , but overall only 2.5*

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NuMetalManiak

  
this really wasn't that great. E3M8 how do you even beat that?

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lupinx-Kassman

  
The new graphics and sorta story-esque start map raised my expectations, but the maps end up being a bit boxy and plain (yes even for 95). Seems decent for the time though.

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Guest

Unknown date

  
Not a bad episode at all. The architecture can be a bit monotonous/repetitiv e though, and there are a few too many narrow and slightly maze-like corridors. Probably worth 3.5 stars.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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