Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Moon Chainshaw Massacre

   (4 reviews)
Sign in to follow this  

Guest

About This File

You have defeated the mighty mean blood sucking zombies, and you are alone in Deimos moon, without any possibility of getting out. For hours you walk through whats left... suddenly you find a little shuttle, and you can get out of this inferno!

Couple of hours later of your journey back to Hearth, the computer board, gives you a warning that the reactor is low on Energy, and it must be recharged before you reach Hearth. By the report the only choice is the Moon at DOCKING BASE 1.

When you reach the Moon, the computer, informs you that he can't communicate with DOCKING BASE 1, and that he detects strange movements. You smell trouble, but unfortunately the only weapon that was left from your fight was a ChainShaw, you don't have any other choice... you tell the computer to use the tractor beam, to put you and your ChainShaw on Bay 1A, and to wait for you in this same place for about an hour...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

  

I was dissapointed that from begining i could use sg or chaingun, not only chainsaw. E3M1-M3 are really cool for its age. But from M4 it changes into odd texured (not alligned at all) hellish maze. For first three maps 4.5* , but overall only 2.5*

Share this review


Link to review
NuMetalManiak

  
this really wasn't that great. E3M8 how do you even beat that?

Share this review


Link to review
lupinx-Kassman

  
The new graphics and sorta story-esque start map raised my expectations, but the maps end up being a bit boxy and plain (yes even for 95). Seems decent for the time though.

Share this review


Link to review
Guest

Unknown date

  
Not a bad episode at all. The architecture can be a bit monotonous/repetitiv e though, and there are a few too many narrow and slightly maze-like corridors. Probably worth 3.5 stars.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×