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Meep Keep, level one

   (11 reviews)
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About This File

It's been almost twenty years since you were | scheduled to beam in at Hell Keep, and it has been | remodelled by adherents to the school of FIREBLUA.


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<inactive>Player Lin

  
Okay map, secrets rely player acts fast and monster-triggers. Balanced enough on UV but if you goes wrong ways you'll out of ammo. I don't care about the texture problems so I would give this a 3 or 3.5/5 -playerlin

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Guest

  
pointless confused mess from another idiot that thinks it's entertaining to ambush you with hordes of lost souls when you've run out of shells. Into the trash it goes.

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Never_Again

  
The textures looks strange because this WAD was designed for the v1.666 IWAD. They will not look correctly with the Ultimate DOOM IWAD as it changed TEXTURESx and PNAMES. You can downgrade the UD IWAD to v1.666 or v1.9 registered with LaDoPaTo to see the level the intended way. Good WAD and even better music! Best in OPL3 mode, Choco's OPL2 or General MIDI don't to the track full justice.

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Acid

Unknown date

  
A bit cramped at times, but pretty good overall.

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Memfis

Unknown date

  
I see a lot of weird/broken textures both in prboom-plus and in doom.exe, I wonder if I need an older version of iwad or something? Anyway, it's an interesting and unique level, not really sure how to describe it since it's so different. Definitely worth a look, many new design ideas here.

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Doomkid

Unknown date

  
Cool map with very suitable eerie music. Light on ammo, but in a good way. Features an awesome berserk fight with imps and demons. There are missing textures in the room where you fight the 2 barons, and the choice of the lion switch texture on the ceiling support beam in one of the early rooms is an odd choice, but the gameplay is really good here, definitely worth checking out.

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Guest

Unknown date

  
Zan zan makes doom levels = fuck yes. Mokemoke is best album ever

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cannonball

Unknown date

  
Same feelings as memfis here. Strange look caused by a lot of dodgy looking textures. But the gameplay is fine and the layout is fun. Needs some touching up, other than that it's a good map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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