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Cadaveric Incubator of Endoparasites (Cadaver for short)

   (14 reviews)
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3 Screenshots

About This File

This map originally started as an outlet for my flesh texture fetish: I always felt that the flesh textures were a bit underused in this day and age, so I decided to go a bit overboard. About partway through I decided to throw a DeHackEd patch in to spice things up: it doesn't change things too much, but keep on your toes. :-)

The map occupies the MAP01 slot and has an infested nukage compound theme. There's new textures, music, and of course the DeHackEd patch. Enjoy!

Oh, and Cadaveric Incubator of Endoparasites is the name of one of my favourite, songs, in case you were wondering. =D


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Player Lin

  
This level is really interesting, ammo balance is good enough(just the beginning part would be lack of ammo if not careful) but lack of health kits would be problem in UV, atmosphere just nice, weird unaligned textures and confusing switches hunt just a little ruined this level but overall I found it still plays well and fun. 4/5 -playerlin

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Guest

Unknown date

  
Nice work.

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Guest

Unknown date

  
Very nice map design, and good usage of lighting. Monster placement was very good, and for once, in a long time, Revenants actually became a real challenge. Overall, the music fit, the atmosphere was great, challenge was fair on UV, and the inclusion of a Heresy Lord instantly gains my vote for an awesome map. Also, nice inclusion from being able to gib corpses! 5/5 - K12machinima

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Guest

Unknown date

  
I saw the monster count of 68 and laughed. Then got my ass handed to me. This level is a real genital grinder. 5!

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AtTheGates

Unknown date

  
bonus points for the carcass reference and the flesh theme, but the ammo / weapon balance as well as the convoluted, if not downright bad layout of important areas + some hard to figure out triggers (as well as some rather random misaligned textures) make this more of a chore for me. couldn't finish it without idclip.

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Guest

Unknown date

  
" it doesn't change things too much, but keep on your toes. :-)" 0 stars for that

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mrthejoshmon

Unknown date

  
this is good, i also feel like I am playing doom 3 with all this demonic flesh everywhere! 5*

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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