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Soulcrusher

   (42 reviews)
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10 Screenshots

About This File

The year is 2173, the world has suffered through numerous world wars


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Player Lin

  
Nice designs on weapons/textures and plot, level 1~6 plays well as new TC, too bad it seems something unfinished and the last two BOSS level just rushed work(and read the FAQ, learned about cut contents, too bad), ammo balance is problematic(too many of all ammo even in skills 4), shop just like useless(due to too many ammo, just buy health and armor, but the own limit make you can't buy more), the later levels don't have shop at all), unfair the last boss battles...3.5/5 -playelin

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Guest

  
Nothing spectacular here. The levels do become lesser quality as they go on, but at least the opening levels provide some sort of impact. It does feel... unfinished. 3/5 because there is obviously some large effort here, but it fizzles out and more could've been done, particularly in the final levels.

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Guest

Unknown date

  
It looks great! This really shows how limited the 8-bit palette used by software renderers are. But, I'd prefer all the resources to be custom, the ripped ones look terrible in comparison. The gameplay? Well... at least it's better than DOOM. Certainly nothing outstanding there. Otherwise, great WAD, 4/5

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Guest

Unknown date

  
Weapons are mostly fun, nice looking and have very detailed and polished animations. Soundtrack is pretty cool. And... that is all I enjoyed. In it's current state this TC is blatantly unfinished and downright broken. There is a potential for great TC here, however it requires lots and LOTS of work.

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Guest

Unknown date

  
An excellent blend of looks and game play. I give this mod a 5/5, not because I overlooked a few of the flaws it has, such as some graphic inconsistencies, but because I thoroughly enjoyed the story and the game play itself. The boss battles were very well done, and the maps were pleasant to go through, if a tad large. Obviously a lot of work went into this, and it shows. Great job.

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Guest

Unknown date

  
it is absolutely amazing. but very different from doom2. too many wads and I had stomachache. 4/5

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Guest

Unknown date

  
Bugs, bugs everywhere! And, not a kind of bugs you can shot at.:(

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Guest

Unknown date

  
Impressive if flawed game(and it IS its own game, Doom or "ordinary" Doom TC this is not). Last few levels felt really rushed, this kinda reminds of HACX in that respect, and final boss fight was as annoying as the get. However, some first two thirds are really epic and fun and I think it will take decent amount of time to play trough good part before coming to sucky part. 4/5

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Zalewa

Unknown date

  
The first few maps are fun to play, and the same goes to enemies and guns. The quality goes downhill as it progresses. You get straight-forward copypasta, with copypasta legions of enemies that are neither threatening nor fun. The sonic rifle causes nasty screen flashes. Also, I've had bugs where it was impossible to jump between dialogue screens. Furthermore, my character stopped picking up certain types of ammo, and that was with the 1.2 update. If not for that drop in quality, this mod would be a 5/5.

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Guest

Unknown date

  
Honestly, this was pretty enjoyable if obviously unfinished TC. I encountered no bugs or glitches of any sort. Solid 4/5, would be 5 stars if final level were on par with rest.

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Guest

Unknown date

  
Maps 1-6 are definitely worth playing. Map 5 is a high point, big and partially non-linear urban level with lots of exploration and almost Deus Ex-like atmosphere. Weapons are all well designed and fun to use, enemies are mostly well made. There is some buggines even with 1.3 patch, at one point I was unable to pick up ammo for basic pistol and assault riffle, then later for shotgun. Shop screen is unresponsive at times. Stll, woth playing for firs 6 level, just expect some buggines and skip the rest.

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Guest

Unknown date

  
There is a potentialy great TC here, despite being obviously unfinished, really buggy and two awful final levels + frustrating final boss arena that feels like it wasn't playtested at all. So, six fun maps that feel like whole new game, despite being really rough around edges. Worth a try. I'm thankfull that it was released even in this state, instead of joining other ambitious Doom projects that seemengly disapeared from the face of the earth.

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Guest

Unknown date

  
Brilliant TC! 1.2 patch that can be downloaded on this archive is outdated, there is 1.3 patch available on doomworld and zdoom forums. I encountered none of the bugs mentioned in previous comments, so latest patch is a must!

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Doom Nukem

Unknown date

  
This mod certainly deserves 5/5. I don't think I've ever been so entertained or in awe of a Doom mod in a long time. I highly recommend that people download this right away! You won't regret it!

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Guest

Unknown date

  
Just completed this mod...solid work overall. Feels like what the first System Shock game should have been. I like the dialogue interface with bosses as well. My only complaint is that the underbarrel grenade launcher on the shotgun occupies about half the screen upon its reload animation. Otherwise, it's clear you've put a great deal of effort into making this mod possible. Great job. - JL

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Guest

Unknown date

  
This is really cool but much shorter than I expected considering download is pretty big for a Doom mod. Feels like a first episode od some lost 90s FPS. It's really fun tho with a cool cyberpunk enviroments and pulpy story. It just ends way too soon.

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Guest

Unknown date

  
I quite thoroughly enjoyed it. The music was great, the gameplay was great, the graphics were great. The non-original content fits in with what the actual enemies do, and has had a lot of effort made to keep the game consistent. Definitely a must-play. PS: the people who intend to play this should click on 'View scmain.txt' because the text file is updated, whereas on this page it's not. The text file contains potential updates to the mod according to Alter himself.

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Guest

Unknown date

  
Kinda underwhelming. I guess core gameplay is pretty good, and soundtrack is awesome. I dont thing it's fair to compare this to Strife or original System Shock, this is a fairly straightforward shooter. Hacx is a closest comparison, though it's not as fun and level design is never as impressive as best of Hacx maps. Visuals are OK, architecture is kinda simplistic and blocky and it never looks that good despite use of GZdoom features. Feel free to skip final three levels.

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mrthejoshmon

Unknown date

  
This is brilliant, its like an entirely new game! seriously, play this now!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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