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Soulcrusher

   (42 reviews)
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10 Screenshots

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The year is 2173, the world has suffered through numerous world wars


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Player Lin

  
Nice designs on weapons/textures and plot, level 1~6 plays well as new TC, too bad it seems something unfinished and the last two BOSS level just rushed work(and read the FAQ, learned about cut contents, too bad), ammo balance is problematic(too many of all ammo even in skills 4), shop just like useless(due to too many ammo, just buy health and armor, but the own limit make you can't buy more), the later levels don't have shop at all), unfair the last boss battles...3.5/5 -playelin

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Guest

  
Nothing spectacular here. The levels do become lesser quality as they go on, but at least the opening levels provide some sort of impact. It does feel... unfinished. 3/5 because there is obviously some large effort here, but it fizzles out and more could've been done, particularly in the final levels.

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Guest

Unknown date

  
It looks great! This really shows how limited the 8-bit palette used by software renderers are. But, I'd prefer all the resources to be custom, the ripped ones look terrible in comparison. The gameplay? Well... at least it's better than DOOM. Certainly nothing outstanding there. Otherwise, great WAD, 4/5

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Guest

Unknown date

  
Weapons are mostly fun, nice looking and have very detailed and polished animations. Soundtrack is pretty cool. And... that is all I enjoyed. In it's current state this TC is blatantly unfinished and downright broken. There is a potential for great TC here, however it requires lots and LOTS of work.

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Guest

Unknown date

  
An excellent blend of looks and game play. I give this mod a 5/5, not because I overlooked a few of the flaws it has, such as some graphic inconsistencies, but because I thoroughly enjoyed the story and the game play itself. The boss battles were very well done, and the maps were pleasant to go through, if a tad large. Obviously a lot of work went into this, and it shows. Great job.

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Guest

Unknown date

  
it is absolutely amazing. but very different from doom2. too many wads and I had stomachache. 4/5

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Guest

Unknown date

  
Bugs, bugs everywhere! And, not a kind of bugs you can shot at.:(

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Guest

Unknown date

  
Impressive if flawed game(and it IS its own game, Doom or "ordinary" Doom TC this is not). Last few levels felt really rushed, this kinda reminds of HACX in that respect, and final boss fight was as annoying as the get. However, some first two thirds are really epic and fun and I think it will take decent amount of time to play trough good part before coming to sucky part. 4/5

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Zalewa

Unknown date

  
The first few maps are fun to play, and the same goes to enemies and guns. The quality goes downhill as it progresses. You get straight-forward copypasta, with copypasta legions of enemies that are neither threatening nor fun. The sonic rifle causes nasty screen flashes. Also, I've had bugs where it was impossible to jump between dialogue screens. Furthermore, my character stopped picking up certain types of ammo, and that was with the 1.2 update. If not for that drop in quality, this mod would be a 5/5.

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Guest

Unknown date

  
Honestly, this was pretty enjoyable if obviously unfinished TC. I encountered no bugs or glitches of any sort. Solid 4/5, would be 5 stars if final level were on par with rest.

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Guest

Unknown date

  
Maps 1-6 are definitely worth playing. Map 5 is a high point, big and partially non-linear urban level with lots of exploration and almost Deus Ex-like atmosphere. Weapons are all well designed and fun to use, enemies are mostly well made. There is some buggines even with 1.3 patch, at one point I was unable to pick up ammo for basic pistol and assault riffle, then later for shotgun. Shop screen is unresponsive at times. Stll, woth playing for firs 6 level, just expect some buggines and skip the rest.

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Guest

Unknown date

  
There is a potentialy great TC here, despite being obviously unfinished, really buggy and two awful final levels + frustrating final boss arena that feels like it wasn't playtested at all. So, six fun maps that feel like whole new game, despite being really rough around edges. Worth a try. I'm thankfull that it was released even in this state, instead of joining other ambitious Doom projects that seemengly disapeared from the face of the earth.

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Guest

Unknown date

  
Brilliant TC! 1.2 patch that can be downloaded on this archive is outdated, there is 1.3 patch available on doomworld and zdoom forums. I encountered none of the bugs mentioned in previous comments, so latest patch is a must!

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Doom Nukem

Unknown date

  
This mod certainly deserves 5/5. I don't think I've ever been so entertained or in awe of a Doom mod in a long time. I highly recommend that people download this right away! You won't regret it!

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Guest

Unknown date

  
Just completed this mod...solid work overall. Feels like what the first System Shock game should have been. I like the dialogue interface with bosses as well. My only complaint is that the underbarrel grenade launcher on the shotgun occupies about half the screen upon its reload animation. Otherwise, it's clear you've put a great deal of effort into making this mod possible. Great job. - JL

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Guest

Unknown date

  
This is really cool but much shorter than I expected considering download is pretty big for a Doom mod. Feels like a first episode od some lost 90s FPS. It's really fun tho with a cool cyberpunk enviroments and pulpy story. It just ends way too soon.

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Guest

Unknown date

  
I quite thoroughly enjoyed it. The music was great, the gameplay was great, the graphics were great. The non-original content fits in with what the actual enemies do, and has had a lot of effort made to keep the game consistent. Definitely a must-play. PS: the people who intend to play this should click on 'View scmain.txt' because the text file is updated, whereas on this page it's not. The text file contains potential updates to the mod according to Alter himself.

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Guest

Unknown date

  
Kinda underwhelming. I guess core gameplay is pretty good, and soundtrack is awesome. I dont thing it's fair to compare this to Strife or original System Shock, this is a fairly straightforward shooter. Hacx is a closest comparison, though it's not as fun and level design is never as impressive as best of Hacx maps. Visuals are OK, architecture is kinda simplistic and blocky and it never looks that good despite use of GZdoom features. Feel free to skip final three levels.

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mrthejoshmon

Unknown date

  
This is brilliant, its like an entirely new game! seriously, play this now!

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
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