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HELLRUN

   (8 reviews)
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3 Screenshots

About This File

A thinking persons blastfest, epic and multi-faceted. Get ready for a wad that will really test how good you are. My best time to date on "I`m to young to die" is 48:45. Good Luck!


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Guest

  
Very good OS map

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Guest

  
DUDE. This map is simply awesome! So massive!

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Guest

  
GLORIOUS! excellent new textures. great pacing and gameplay! works terrifically with Brutal Doom. when you get the BP at the start have fun throwing those damn barrels through the windows! god so much fun.

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Guest

Unknown date

  
confused and unbalanced

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JudgeDeadd

Unknown date

  
Fun non-linear and tough WAD which will keep the player on his (or her... yeah, as if) toes. The architecture is actually nice, especially for a map from that period.

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Guest

Unknown date

  
Not bad, especially for a mid-90s level. Non-linear, even confusing at times, but never TOO frustrating. Sectors 443 and 582 mistakenly use the "damage and end level" type, allowing you to end this early in a speedrun. 3.5/5 - ZZ

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mrthejoshmon

Unknown date

  
couldn't have skimped on the zombies man? in all seriousness this is a decent map, I for some reason enjoyed mowing down many zombies, 4/5

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Doomkid

Unknown date

  
A test for Doom Pro's straight outta 1996. This was one of my first ever PWADs, and let me just say it's still pretty impressive. This is a sprawling level that's like an early invasion map, sort of. You spend most of your time gunning through countless hoardes. It may seem like there's tons of Ammo, berserk kits, etc. laying around... but trust me, you'll need to save it. My par time on this thing is like 30 minutes, or maybe more. If you kill all the enemies faster than that.. You're really damn good!

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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