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HELLRUN

   (10 reviews)
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About This File

A thinking persons blastfest, epic and multi-faceted. Get ready for a wad that will really test how good you are. My best time to date on "I`m to young to die" is 48:45. Good Luck!


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Argenteo

  

Awesome adventure through hordes of hellspawns.
Clever map layout, nasty traps, custom textures, a lot of memorable moments.
I had a hell of fun in here.

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joepallai

  

One of the greatest levels in Doom.   Hellrun is a intricate dungeon crawl of a map with tons of enemies strategically placed to wear you down as you figure out this map's layout and secrets.   A classic.

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Guest

  
Very good OS map

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Guest

  
DUDE. This map is simply awesome! So massive!

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Guest

  
GLORIOUS! excellent new textures. great pacing and gameplay! works terrifically with Brutal Doom. when you get the BP at the start have fun throwing those damn barrels through the windows! god so much fun.

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Guest

Unknown date

  
confused and unbalanced

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JudgeDeadd

Unknown date

  
Fun non-linear and tough WAD which will keep the player on his (or her... yeah, as if) toes. The architecture is actually nice, especially for a map from that period.

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Guest

Unknown date

  
Not bad, especially for a mid-90s level. Non-linear, even confusing at times, but never TOO frustrating. Sectors 443 and 582 mistakenly use the "damage and end level" type, allowing you to end this early in a speedrun. 3.5/5 - ZZ

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mrthejoshmon

Unknown date

  
couldn't have skimped on the zombies man? in all seriousness this is a decent map, I for some reason enjoyed mowing down many zombies, 4/5

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Doomkid

Unknown date

  
A test for Doom Pro's straight outta 1996. This was one of my first ever PWADs, and let me just say it's still pretty impressive. This is a sprawling level that's like an early invasion map, sort of. You spend most of your time gunning through countless hoardes. It may seem like there's tons of Ammo, berserk kits, etc. laying around... but trust me, you'll need to save it. My par time on this thing is like 30 minutes, or maybe more. If you kill all the enemies faster than that.. You're really damn good!

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  • File Reviews

    • By Argenteo · Posted
      The last chapter was the one I had less memories, perhaps because it's tough. A good time playing.
      Beat it. Everybody frag now. Vangelis. Cool midis.
    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. This also implies, sometimes, obscure progression and switch hunting. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
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