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DEATH FORT

   (9 reviews)
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About This File

The forth Wad in the series.

Find your way into the heavily guarded fort and kill the menace who guards the exit. The most difficult part of this level is the sewers. If you `PANIC` in this area you will surely die! Look for a radiation suit as soon as you can and WATCH OUT!! a monster`s about.


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<inactive>Player Lin

  
Beginning just shitty and I hate those walkable fences, I guess old-school maps just looks like that. The damaging floor parts of map just make me nervous...but that still not too bad since I don't have problem. It still a OK map with enough fun...for a 96 map. :p 3.5/5 -playerlin

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Guest

Unknown date

  
Good - It's not a 1994 wad. Bad - It's a 1995 wad.

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Memfis

Unknown date

  
Good fortress map. First thing I noticed is that it seems the author was aware of the "pressing switches from below" trick because the decorations in the first area are placed so that you can't do that. Next thing I liked was the 64-wide maze. Wait, what? Yeah, believe it or not but having to worry about the radiation suits actually made it exciting. I'm running out of space here so I'll just say that this is an interesting and somewhat challenging map with a clever use of damaging floors.

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Doomkid

Unknown date

  
Re: the first comment - This is a 1996 wad. ;) I reccomend saving before going into the 64-wide nukage hallway. Other than that, it's a competent map that's still pretty fun today. Like every single wad EVER from this era, it has extreme texture misalignments. Lower/Upper unpegged, people!

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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