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Hate Doors

   (3 reviews)
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2 Screenshots

About This File

This is a recent speedmapped Death match level utilizing marble textures, and a few bits of things I picked up from a FFA Session on ZDaemon. This is my second wad I have ever completed, and more than likely the first to be successfully uploaded to /idgames.

This level is a square room with a surrounding ring, and two side rooms. Rocket Launcher, Chaingun, and Super Shotgun are in here as well as the BFG. I expect this to be lukewarm in terms of receiving by the community. This was originally to have a few doors in it, but I absolutely suck at making working doors.

Constructive critising comments are welcome as well as the other.. posts that are frequent on here.


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Guest

Unknown date

  
Map lump is "I HATE D", you either need to use the MAPXX format. Unpeg both the lower and upper textures to vertically align the texture. This will mess up the offset of the middle texture. The only way to fix this in shitty vanilla format is to make a duplicate of the midgrate texture with an offset 19 pixels lower.

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ClumsyWizard

Unknown date

  
I should've ran this by myself before I uploaded. I realized the issues and quickly fixed the majority as well as redesigned most of the level while keeping the base arena. Man, was this hurrible.

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
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