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Dark Tartarus: Dead Tonight

   (30 reviews)
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Player Lin

  
The maps are looks nice and wonderful, but monsters, gameplay design and everything else just meh. I'm sure it would be nice mod if those overpowered monsters and some weird shit removed, but I guess it also a nice co-op mapset but for single player, just...not my taste...you know just those overpowered monsters ruined the whole thing...oh and this mod does needed old version of ZDooM engine for working, the latest version of GZDooM just can't start the mod with scripting error. 2/5 -playerlin

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Guest

  
Some nice and imaginative maps. Gameplay, on the other hand, is ridiculously hard and beyond annoying, and will only appeal to cutting edge slaughter enthusiasts.

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Acid

Unknown date

  
Not my taste. Mostly bland levels with large monster populations and situations that require either insane reactions or lots of practice. 2/5

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Guest

Unknown date

  
too much of everything. i got confused. ~3/5

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Guest

Unknown date

  
seriously awsome. ~BeyondNecroDome

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Guest

Unknown date

  
While it was very good,there really were far to many monsters.

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MajorRawne

Unknown date

  
4 stars from 13 votes? All right: the BFG guy is too slow and gets hurt by his own guns. Each class's unique weapon runs out of ammo too quick. I suddenly turn into a chicken. The maps are quite simply trollbait and I would genuinely like to see someone playing this on Youtube, but cannot be arsed to look. Agreed with the reviewer who calls this unplayable... unless there is some kind of magic formula to playing it, some kind of magic only a fanatic would know.

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Guest

Unknown date

  
Basically unplayable (at least in GZdoom). I don't see what was "epic" about this. You last about 15 seconds at most. 1/5

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Guest

Unknown date

  
Learn to play on I'm too young to die.

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Guest

Unknown date

  
Fucking most epic and hilarious mod ever. Recommend for fun: Try it on Brutal doom, nothings more hilarious than being turned into a pig or chicken by an enemy spell caster, only to be knee's height, and proceeding to bite the Leg off an imp or zombie, HI-LARIOUS!!!! 5/5. 2 seconds to midnight as a level track, right on. :)

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Guest

Unknown date

  
OMG EPIC!!!!

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Pure Hellspawn

Unknown date

  
Definitely an improvement over the original. There are new areas too. There's still a bug in Map30 that needs to be fixed. 5/5.

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Guest

Unknown date

  
This is absolutely great man, good job. The only gripe I have is the item/monster placement. 4/5 - Netherstorm

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Guest

Unknown date

  
Mostly frustrating and ridiculously spammed out gameplay... die, reload, kill a few more, save, die, reload, ad nauseam! Or bunker down somewhere and let them kill each other for hours... what's the point in that? Agree with the person who said they'd like to see it played on youtube (was this playtested at all?) Not a fan of the monsters and weird items from other games either-sorry! Too bad, because the architecture is really beautiful. Could have been a classic with properly designed gameplay...

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Glaice

Unknown date

  
A tough slaughter WAD with some decent and even dazzling architecture. One must play with caution because the number of traps and opposition thrown at the player. 4/5 Mr. Chris

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Guest

Unknown date

  
a bit ugly, but i kinda like it that way!

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Guest

Unknown date

  
Meh. Visually stunning (if very boxy), but unbalanced gameplay. Getting slaughter maps right is an art, and I don't see much of that here. Too much focus on novel monsters, too; gimmicky maps, and poor ammo balance (sometimes too little, sometimes too much). Not sure if custom classes were playtested much in these maps. 2.5/5 for good looks and all that. - ZZ

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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