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Dark Tartarus: Dead Tonight

   (30 reviews)
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Player Lin

  
The maps are looks nice and wonderful, but monsters, gameplay design and everything else just meh. I'm sure it would be nice mod if those overpowered monsters and some weird shit removed, but I guess it also a nice co-op mapset but for single player, just...not my taste...you know just those overpowered monsters ruined the whole thing...oh and this mod does needed old version of ZDooM engine for working, the latest version of GZDooM just can't start the mod with scripting error. 2/5 -playerlin

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Guest

  
Some nice and imaginative maps. Gameplay, on the other hand, is ridiculously hard and beyond annoying, and will only appeal to cutting edge slaughter enthusiasts.

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Acid

Unknown date

  
Not my taste. Mostly bland levels with large monster populations and situations that require either insane reactions or lots of practice. 2/5

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Guest

Unknown date

  
too much of everything. i got confused. ~3/5

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Guest

Unknown date

  
seriously awsome. ~BeyondNecroDome

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Guest

Unknown date

  
While it was very good,there really were far to many monsters.

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MajorRawne

Unknown date

  
4 stars from 13 votes? All right: the BFG guy is too slow and gets hurt by his own guns. Each class's unique weapon runs out of ammo too quick. I suddenly turn into a chicken. The maps are quite simply trollbait and I would genuinely like to see someone playing this on Youtube, but cannot be arsed to look. Agreed with the reviewer who calls this unplayable... unless there is some kind of magic formula to playing it, some kind of magic only a fanatic would know.

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Guest

Unknown date

  
Basically unplayable (at least in GZdoom). I don't see what was "epic" about this. You last about 15 seconds at most. 1/5

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Guest

Unknown date

  
Learn to play on I'm too young to die.

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Guest

Unknown date

  
Fucking most epic and hilarious mod ever. Recommend for fun: Try it on Brutal doom, nothings more hilarious than being turned into a pig or chicken by an enemy spell caster, only to be knee's height, and proceeding to bite the Leg off an imp or zombie, HI-LARIOUS!!!! 5/5. 2 seconds to midnight as a level track, right on. :)

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Guest

Unknown date

  
OMG EPIC!!!!

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Pure Hellspawn

Unknown date

  
Definitely an improvement over the original. There are new areas too. There's still a bug in Map30 that needs to be fixed. 5/5.

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Guest

Unknown date

  
This is absolutely great man, good job. The only gripe I have is the item/monster placement. 4/5 - Netherstorm

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Guest

Unknown date

  
Mostly frustrating and ridiculously spammed out gameplay... die, reload, kill a few more, save, die, reload, ad nauseam! Or bunker down somewhere and let them kill each other for hours... what's the point in that? Agree with the person who said they'd like to see it played on youtube (was this playtested at all?) Not a fan of the monsters and weird items from other games either-sorry! Too bad, because the architecture is really beautiful. Could have been a classic with properly designed gameplay...

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Armaetus

Unknown date

  
A tough slaughter WAD with some decent and even dazzling architecture. One must play with caution because the number of traps and opposition thrown at the player. 4/5 Mr. Chris

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Guest

Unknown date

  
a bit ugly, but i kinda like it that way!

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Guest

Unknown date

  
Meh. Visually stunning (if very boxy), but unbalanced gameplay. Getting slaughter maps right is an art, and I don't see much of that here. Too much focus on novel monsters, too; gimmicky maps, and poor ammo balance (sometimes too little, sometimes too much). Not sure if custom classes were playtested much in these maps. 2.5/5 for good looks and all that. - ZZ

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  • File Reviews

    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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