Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Mill 2

   (10 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

I created this non-official vanilla compatible sequel to Mill from TNT Evilution as tribute to one of my all time favourite maps. Many elements in this level are inspired by its predecessor to try an mimic the same atmosphere and play style. Hopefully i succeeded to some degree.

Hope you all enjoy!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

cannonball

Unknown date

  
Solid sequel to what I think is one of the best maps from TNT, extends difficulty wise from the original whilst keeping the same familiar looks and detail. It might feel a bit homagey in places but I feel there is enough original here and that every single nook and cranny of the original map is not used to make it feel unique enough. 4 stars

Share this review


Link to review
sincity2100

Unknown date

  
Very Solid map,Cam't wait for the sequel

Share this review


Link to review
Guest

Unknown date

  
If I'm not mistaken we'll be seeing the level again when TNT2 comes out (Map23). That said it's a quite fine homage to the original and works fine as a standalone project as well (as who knows when TNT2 will actually arrive?).

Share this review


Link to review
Guest

Unknown date

  
I actually like this one better than the original one. 4/5

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×