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Door to Chthon

   (9 reviews)
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The 6th level of the first episode of Quake.


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cannonball

Unknown date

  
Unfortunately the issue with this map is that the concept on this map specifically has been done before and with a lot better execution (requiem map31). In the end the detail and the gameplay is rather bland overall. The music is nice though. 2 stars (sorry :/)

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Grazza

Unknown date

  
Serious map-smashing errors; most of the map can be skipped (exiting in a few seconds) without even using any tricks or exploits. Bland looking; the idea has been done far better very long ago. I wouldn't have known this was meant to be a remake of the Quake map if the textfile hadn't said so. The map would deserve (generously) 2/5 if bug-free; I'll deduct only 1 for the errors. 1/5

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TimeOfDeath

Unknown date

  
YAY for Quake remakes

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Memfis

Unknown date

  
I remember almost nothing from Quake (played it when I was eight or so) so I'm taking this wad on its own merits. It's a veeeery simplistic level with only 15 monsters and metal textures everywhere. Some parts feel a bit like variations of "Hunted" from Plutonia but with HKs/barons instead of AVs (though there are some other enemies as well) and with wider corridors. I just skipped most of the fights because I could and they didn't look fun. Oh well, at least the music is nice...

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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