Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Five Minutes of Hell

   (9 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

Basically, this is a temple in hell that can be blazed through in 5 minutes. No real plot, just demons getting blown away.

This wad originally began life as part of what was going to be a 9 map set for Vanilla Doom, but I abandoned it after switching to Zdoom. Then I took bits of maps 2, 3, and 5, converted them to Zdoom format, put them together, and added some basic Zdoom functions and scripts. It was going to be part of the Doomworld Mega Collab (or whatever it was called), but I missed the deadline. It gathered dust on my hard drive for a few months, until recently when I decided to polish it up and release it anyways.

One more thing. Given that this is my first public release, I'd appreciate some constructive criticism so that I know what to improve next time.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Player Lin

  
Stealth monsters just pointless, and you used it badly too. The level itself just okay, but feel you could do better. And about the monster trap fail to teleport on the yellow key room, since I tested all release versions of ZDooM can run this WAD(2.0.96 to 2.8.1), all have this problem so I don't know if author ever test it before release... 3/5 -playerlin

Share this review


Link to review
slyverssj

  
https://youtu.be/tWk ca4Cs-A8

Share this review


Link to review
Doomkid

Unknown date

  
Hey Linkrulezall, it's Faceplant from Pirated Games Central! Knew I recognized that name. Anyway, this is a fun blast of a map that gives you just enough ammo to get by, but you'll always have a few spare rockets. There's a circular room with an intersection that leads to 2 different battles, I like that. In that room, once the bars come down, there are missing textures. Overall this is fun, download it nao!

Share this review


Link to review
Guest

Unknown date

  
Started out very well, but ran out of steam later on. At least one sidedef (1830) is missing a lower texture (crouch in sector 219 and you can see the HOM). More than 20 monsters failed to teleport in for me in the yellow key area, although that may be GZDoom's fault rather than the map's. All in all, fun, but not super-special. 3.5/5 - ZZ

Share this review


Link to review
Memfis

Unknown date

  
Boo, stealth monsters (only 4 fortunately). Also the "music" was just a single note for me, probably something wrong with my system. Anyway, this is a short and visually simple brick\\marble temple map with arena\\trap oriented gameplay. Some fights are trivial, others require decent maneuvering skills. The level feels very disjointed, just rooms connected by doors, but I thought it was kinda fun to play. The new story screen is appreciated too.

Share this review


Link to review
Snakes

Unknown date

  
I not-horrible type of map that works decently enough as a first release. The architecture is predictable plain and with noticeable errors at certain points (DOORTRAK pegging issues, flat mismatches), but these are mostly forgivable. Gameplay is solid, albeit one-note. The stealth-cacos aren't really necessary, the fights all of the same flavor and variety, but the cybie battle was a decent enough moment. All in all, it's worth a playthrough if you're bored, but nothing you'll remember the next day. 3/5

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×