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The Dude's adventures: Part I "House invasion"

   (10 reviews)
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The Dude's house got invaded by monsters from hell! He must defend it!

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Some cacoward material you have there! Gameplay, detailing, monster placement -- truly flawless. ZeDude70 is an unnoticed master of mapping. Much more fun than *insert cool wad you like*.

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Bad King John

Utter crap. Did he even play it before uploading? Massive HOM bugs, moving door tracks, no health, no ammo relaods, and rooms packed with monsters including Cyberdemons - except for one vast room containing only a Hell Knight and a key. I could only finish with an idfa cheat.

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Unknown date

Horrible. HOMs, missing textures, ugly textures, no height variation. Probably a troll, but if not, then work on your mapping skills.

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Unknown date

I'll assume its someone's first map. The level is basically a series of blue square rooms that have nothing in them aside from some monsters, a glitch here or there, and you. There's no height variation, so it feels like navigating an abstract wolfenstein level. The fights aren't too satisfying, mostly just plinking away at a large group of a single monster type from behind a door. The author could practice by playing his favorite wads, seeing what made them fun, and trying to bring those ideas to life. 1/5

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Unknown date

Please don't make a part 2: 0/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.