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The Dude's adventures: Part I "House invasion"

   (11 reviews)
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The Dude's house got invaded by monsters from hell! He must defend it!

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Walter confetti


Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.

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Some cacoward material you have there! Gameplay, detailing, monster placement -- truly flawless. ZeDude70 is an unnoticed master of mapping. Much more fun than *insert cool wad you like*.

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Bad King John

Utter crap. Did he even play it before uploading? Massive HOM bugs, moving door tracks, no health, no ammo relaods, and rooms packed with monsters including Cyberdemons - except for one vast room containing only a Hell Knight and a key. I could only finish with an idfa cheat.

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Unknown date

Horrible. HOMs, missing textures, ugly textures, no height variation. Probably a troll, but if not, then work on your mapping skills.

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Unknown date

I'll assume its someone's first map. The level is basically a series of blue square rooms that have nothing in them aside from some monsters, a glitch here or there, and you. There's no height variation, so it feels like navigating an abstract wolfenstein level. The fights aren't too satisfying, mostly just plinking away at a large group of a single monster type from behind a door. The author could practice by playing his favorite wads, seeing what made them fun, and trying to bring those ideas to life. 1/5

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Unknown date

Please don't make a part 2: 0/5

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  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
    • By spd7693 · Posted
      Didn't impress me much. The maps are short and mostly simple, you start and you finish - that's it. Most of the maps are simply arena fights with some tougher monsters. 29 is a bit of hectic and I will say that I don't like secrets that obviously require an arch-vile jump. Maybe OK to be speedran on UV-Fast, or UV-Respawn - it's quite challenging - but for a calm player like me, who enjoys playing tricks with monsters and finds more thrill dodging projectiles than fast-killing stuff, this wad was quite boring. I'd honestly rather play Eternal Doom than this. (If I have another 6 months to spend, of course.) Let's see if Zone 400 will be more thrilling.    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 
    • By Lebsrostla Halabala · Posted
      I think it is a great megawad to improve skill of someone who just finished Doom II. Short and fun levels with great soundtrack.