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Bossed

   (11 reviews)
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5 Screenshots

About This File

"Bossed" is a small wad that contains 5 maps for Doom 2 using lots of ACS scripts, so it's designed only for ZDoom. In each map there's a boss encounter at the end. New monsters are included from Realm667 Beastiary and most of Skulltag's monsters.

The Story You (Doomguy) have gone through many hellish invasions without having cruel problems. You are a legend. You're one of a kind. This is what attracted hellish species from another dimensions.

A group of 5 monsters who call themselves "The Elite 5" wanted to challenge you, so they started to invade the earth just as every time hell did in the past. However, it is mentioned that they are not like any monsters you've faced them before.

The maps are hard after the beginnings and gameplay could take more than 1 hour.


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Guest

Unknown date

  
Good concept, make sure future levels are balanced with enough health and ammo.

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Guest

Unknown date

  
Amount of work: 4/5. Architecture: 3/5, not bad but nothing special. Decoration: 3/3. Gameplay: jyck, 1.5/5... Repetitive monster pop-ups of the kind we've seen a zillion times before, a boss which needs about 100 rockets, a lot of jumping which is nearly impossible, and no infighting. Overall gameplay is very repetitive, and imho mostly dull. Thanks for the efford of making this mapset, but I don't think I'll play it a second time. So overall 3/5.

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Guest

Unknown date

  
new style is good. but too difficult. I trapped with box. more fix need.

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Guest

Unknown date

  
Quite nice, although the later boss monsters were nigh impossible. Didn't like the jumping puzzles so much, but level design was good, and overall, it sure was fun. 4/5 - ZZ

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Guest

Unknown date

  
"Bossed" can be 'very' difficult on UV! Nice use of scripting and the level design is somewhat nostalgic of classic DooM and Quake. I have only 2 complaints. Ammo is scarce during later levels and knowing where to go can be frustrating. All in all a very decent addition to the archives. 3.5/5 -UnitZero1

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Pure Hellspawn

Unknown date

  
One thing that struck me was that boss 5 - ??? is way, way easier than boss 4. i did not find ammo to be scarce except in map 2 boss fight and the very beginning of map 4. 4 stars.

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Guest

Unknown date

  
Nice scripting and cool map-layout! But some scripts can cause errors. In map01 for example, when you enter the blue tech-elevator with spawning imps, and exit it immediately, the level cannot be finished. Some "Line_SetBlocking"-s cripts could be useful here and there. And yes, the jumping sequences are senseless, the otherwise fun gameplay is ruined by this. Sorry, I can only give 3/5 but I hope, you will make some more better maps in the future :-) -unidenti7ied

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MajorRawne

Unknown date

  
How come the first boss is so hard, then in map 2 there are lots of the same creatures who die in one or two hits? This is a speciality wad to be sure which takes advantage of some cool ZDoom features and some of the more exciting monsters from the Bestiary, who fit in nicely. Job done, now go and get your arse kicked by the dreaded... well, you'll definitely know him when you see him ;) - MajorRawne

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Guest

Unknown date

  
Completely ruined by bullshit jumping sequences.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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