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Not Over

   (7 reviews)
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5 Screenshots

About This File

Levels for Doom2, tested with Doomsday and gzDoom. These are the only first 5, I need some feedback before going further. The idea is to go from a spaceport on invaded Earth straight into Hell.


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Guest

  
very very good. the first level has good architecture and great planning and layout. the second one is like a subway its dark moody and full of atmosphere. the rest were good as well. you show great potential and i look forward to anything else you may make. -RainboWarrioR

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Guest

Unknown date

  
the detail was alright. seemed a little too easy. enemy placement was pretty good though. too much ammo and health. overall 3/5.

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Zalewa

Unknown date

  
It's okay, but nothing special. First two maps are kinda weak, but the wad gets better as it progresses.

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Lizardcommando

Unknown date

  
Meh, it's average at best. it's not the prettiest mapset out there. it's quite simplistic compared to many mapsets out there, but it's plays ok.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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