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Not Over

   (7 reviews)
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5 Screenshots

About This File

Levels for Doom2, tested with Doomsday and gzDoom. These are the only first 5, I need some feedback before going further. The idea is to go from a spaceport on invaded Earth straight into Hell.


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Guest

  
very very good. the first level has good architecture and great planning and layout. the second one is like a subway its dark moody and full of atmosphere. the rest were good as well. you show great potential and i look forward to anything else you may make. -RainboWarrioR

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Guest

Unknown date

  
the detail was alright. seemed a little too easy. enemy placement was pretty good though. too much ammo and health. overall 3/5.

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Zalewa

Unknown date

  
It's okay, but nothing special. First two maps are kinda weak, but the wad gets better as it progresses.

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Lizardcommando

Unknown date

  
Meh, it's average at best. it's not the prettiest mapset out there. it's quite simplistic compared to many mapsets out there, but it's plays ok.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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