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Not Over

   (7 reviews)
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5 Screenshots

About This File

Levels for Doom2, tested with Doomsday and gzDoom. These are the only first 5, I need some feedback before going further. The idea is to go from a spaceport on invaded Earth straight into Hell.

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very very good. the first level has good architecture and great planning and layout. the second one is like a subway its dark moody and full of atmosphere. the rest were good as well. you show great potential and i look forward to anything else you may make. -RainboWarrioR

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Unknown date

the detail was alright. seemed a little too easy. enemy placement was pretty good though. too much ammo and health. overall 3/5.

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Unknown date

It's okay, but nothing special. First two maps are kinda weak, but the wad gets better as it progresses.

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Unknown date

Meh, it's average at best. it's not the prettiest mapset out there. it's quite simplistic compared to many mapsets out there, but it's plays ok.

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  • File Reviews

    • By Walter confetti · Posted
      Another great installment of "The Way ID Did" megawads, this is a really good classic maps where the style of original mappers is been mimicked very well, for having the really good stuff you have to wait, but when you get it, you'll enjoy it a lot! Also congratulations for finally giving "The Chasm" justice (don't worry, since MAP24 is again the "lower" point of wad, but the gimmick aren't that weird like in the original Doom 2, trust me) with it's MAP28 "The Abyss". Lots of cool maps and some shining gems. The Coomander Keen secret maps are a fancy surprise.
    • By Teo Slayer · Posted
      An another masterpiece from the Scythe Series. I liked the green demons, the idea to set it on a space station which is taken over by Hell's demons sounds neat and as always, I had fun and I was grateful to play it. Hope you'll return one day with Full version of Scythe X   Easily my favourite Megawad Series  
    • By Teo Slayer · Posted
      An another awesome Megawad from you Erik. I really liked the details and the design of the maps you added. And the music you added is all the money. I really liked the Ancient Egypt levels and the music that was used on Map 13:Mining Project reminded me the days when I first started the Megaman X games, as it's Sigma Stage 1 Theme.

      Hope you will make a completed version of Scythe 3
    • By JBerg · Posted
      I just played this for the first time in 2021 and I enjoyed it a lot! The maps are sort of old school but play very well.
    • By printz · Posted
      A non-conventional level with quite some novel ideas, but none fully executed. Overall easy, save for a more tense location.