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Shooting Gallery!

   (22 reviews)
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About This File

Just a shooting gallery I made for you all! Hope you like it!


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Yura04kizel

  

Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.

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Chipchase

·

  

Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.

 

doom20.png

doom21.png

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Meril

  
I'm just can't play it. I need to count seconds per frame, not frames per second. And that all before activating chaingunners. Awesome!

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Guest

  
Plain Doom misuse.

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Guest

  
wtf is this

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Guest

Unknown date

  
bald dudes everywhere

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Guest

Unknown date

  
I've seen better things come out of my asshole... Absolute turd of a map...must never have been tested.

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Guest

Unknown date

  
I make terry wads as you all know, but i have to say, this is fucking awful. - MatthewDoomer (Matthew)

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Guest

Unknown date

  
not really any point to it; can't leave the little area (enemies are on the other side of the fence), the chain gun guys mostly kill themselves, there's a ton of ammo spread out, and there's a huge glob of invulnerability spheres

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Guest

Unknown date

  
Vomit! Vomit! Vomit!

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Guest

Unknown date

  
DEER SWEET MOSES BROWNING! this map just trumped WOW.WAD AS THE WORST MAP! Hand down! I have to enable software rendering, pick up all the invulnerability spheres, /kill all commander keens and enable god mode to survive the turkey shoot, the real trollsy part about this wad is the fact you have duplicate player1 starts that will give you damage when they get hit.

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Guest

Unknown date

  
"BUGS: Sometimes a FPS drop will occur at some points, but no biggy." I can't even play it because of the FPS drop! This map is wortless. 0/5

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Acid

Unknown date

  
One room with 5k monsters. Good luck.

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Guest

Unknown date

  
It's a room with 2959 chaingunguys and 2959 commander keens. It's a real challenge, I'm sure you'll need all 32092 invulnerability spheres provided to beat them.

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mrthejoshmon

Unknown date

  
you just spammed shit all over a crapy looking room and called it a wad...

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Guest

Unknown date

  
Dang the FPS drop is insane lol

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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