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Shooting Gallery!

   (22 reviews)
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Just a shooting gallery I made for you all! Hope you like it!


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Yura04kizel

  

Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.

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Chipchase

·

  

Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.

 

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Meril

  
I'm just can't play it. I need to count seconds per frame, not frames per second. And that all before activating chaingunners. Awesome!

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Guest

  
Plain Doom misuse.

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Guest

  
wtf is this

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Guest

Unknown date

  
bald dudes everywhere

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Guest

Unknown date

  
I've seen better things come out of my asshole... Absolute turd of a map...must never have been tested.

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Guest

Unknown date

  
I make terry wads as you all know, but i have to say, this is fucking awful. - MatthewDoomer (Matthew)

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Guest

Unknown date

  
not really any point to it; can't leave the little area (enemies are on the other side of the fence), the chain gun guys mostly kill themselves, there's a ton of ammo spread out, and there's a huge glob of invulnerability spheres

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Guest

Unknown date

  
Vomit! Vomit! Vomit!

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Guest

Unknown date

  
DEER SWEET MOSES BROWNING! this map just trumped WOW.WAD AS THE WORST MAP! Hand down! I have to enable software rendering, pick up all the invulnerability spheres, /kill all commander keens and enable god mode to survive the turkey shoot, the real trollsy part about this wad is the fact you have duplicate player1 starts that will give you damage when they get hit.

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Guest

Unknown date

  
"BUGS: Sometimes a FPS drop will occur at some points, but no biggy." I can't even play it because of the FPS drop! This map is wortless. 0/5

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Acid

Unknown date

  
One room with 5k monsters. Good luck.

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Guest

Unknown date

  
It's a room with 2959 chaingunguys and 2959 commander keens. It's a real challenge, I'm sure you'll need all 32092 invulnerability spheres provided to beat them.

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mrthejoshmon

Unknown date

  
you just spammed shit all over a crapy looking room and called it a wad...

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Guest

Unknown date

  
Dang the FPS drop is insane lol

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
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    • By Philnemba · Posted
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    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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