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Shooting Gallery!

   (22 reviews)
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Just a shooting gallery I made for you all! Hope you like it!


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Yura04kizel

  

Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.

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Chipchase

·

  

Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.

 

doom20.png

doom21.png

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Meril

  
I'm just can't play it. I need to count seconds per frame, not frames per second. And that all before activating chaingunners. Awesome!

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Guest

  
Plain Doom misuse.

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Guest

  
wtf is this

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Guest

Unknown date

  
bald dudes everywhere

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Guest

Unknown date

  
I've seen better things come out of my asshole... Absolute turd of a map...must never have been tested.

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Guest

Unknown date

  
I make terry wads as you all know, but i have to say, this is fucking awful. - MatthewDoomer (Matthew)

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Guest

Unknown date

  
not really any point to it; can't leave the little area (enemies are on the other side of the fence), the chain gun guys mostly kill themselves, there's a ton of ammo spread out, and there's a huge glob of invulnerability spheres

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Guest

Unknown date

  
Vomit! Vomit! Vomit!

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Guest

Unknown date

  
DEER SWEET MOSES BROWNING! this map just trumped WOW.WAD AS THE WORST MAP! Hand down! I have to enable software rendering, pick up all the invulnerability spheres, /kill all commander keens and enable god mode to survive the turkey shoot, the real trollsy part about this wad is the fact you have duplicate player1 starts that will give you damage when they get hit.

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Guest

Unknown date

  
"BUGS: Sometimes a FPS drop will occur at some points, but no biggy." I can't even play it because of the FPS drop! This map is wortless. 0/5

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Acid

Unknown date

  
One room with 5k monsters. Good luck.

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Guest

Unknown date

  
It's a room with 2959 chaingunguys and 2959 commander keens. It's a real challenge, I'm sure you'll need all 32092 invulnerability spheres provided to beat them.

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mrthejoshmon

Unknown date

  
you just spammed shit all over a crapy looking room and called it a wad...

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Guest

Unknown date

  
Dang the FPS drop is insane lol

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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