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LOSTTOMB (The Discovery) v. 1.2

   (9 reviews)
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Once again using my patented secret doom-building recipez from hEll...


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SilverMiner

  

Voice Acting 9/10

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goggles stan

  

this wad is basically unplayable with sound on,most of the sound effects are really annoying and add nothing to it they like they belong more in a joke wad where all of the sound effects are purposely awful,the level design and the textures for them range from average to why the hell did you add this here,most of the time playing this never felt hard just unfair its not like sunlust or plutonia were when i die it feels more like my fault because i ignored a revenant sound and got hit with one of there missiles,in this wad however its more like not having any rad suits in damaging floor rooms or having fake switches that have no reason being there other than for a cheap trap

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Walter confetti

  

"Aah, that hurts!" It hurts indeed, annoying (movie?) sound clip used for player pain, it hurts a lot.

This map is not that atrociously bad, actually. Layout is nice and pretty open, and the "throne" room (without a throne) is the best part of the level, but unluckily there's this teleport crazy thing that runs troughs the various sections of the... castle? Tomb? I see more some kind of castle theme here, but i digress, let's return on topic.

Ok, there is this teleport travel stuff all around the map that join together the various sections of the map, at the first time it works fine and it's a pretty cool thing, but then things starts to going crazy after you reach the yellow key door (that is, for some reason, hidden from a computer panel and the switch to reach it is hidden too in a alcove that i had to noclip for reach it) and the teleport in the middle of the rooms that randomly spawns you in some random place, and this by touching a complete random teleport line. Wonderful, you don't have the idea. Also, after taking the red key, i've been stuck for quit a long in the already mentioned "throne room" and i had to cheat for finding my way by noclipping almost half of the map. Gameplay is not hard, but... this thing is unforgiving with you. Forget to take the computer map in the cyb's cage? Forgive even to proceed in the damn map! Miss a switch, a teleport line, anything? Game over, man. Also the thing placement looks like is all around the place sometimes, but that's a (really bad) habit of old time maps...

Also, is most probably me that i missed out something, but this map have a exit? I didn't find out in any way!

Ah yes, the sound effects are mental, this weird ass shit turns you crazy, if not the bad choices with teleport sections didn't it already. Top class. Also, it uses somes of the zombie voices from Eternal Doom (and before that Laura Bayer)? Ok....

 

In short: a pretty forgettable 1994 map expect for a pair of locations with some of the ugliest sound effects you can ever heard.

 

Spoiler

Why for these 2 stars reviews i write down the "War and Peace" of doom level reviews?

 

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cs99cjb

Unknown date

  
The only notable things about this highly linear map of unknown size are the TERRIBLE sound effects and The Terminator music. Almost unplayable but I persevered until I rage-quit during some kind of jumping puzzle that involved repeatedly falling into nukeage from a rising platform. There are only so many times I can bear to hear "Aah that hurts".

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Guest

Unknown date

  
This map is dated 3/28/96. It consists of square/rectangular rooms with varying themes and amounts of detail. It has annoying sound effects; if you kill a Baron of Hell, he sings. Not worth playing, especially today.

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Guest

Unknown date

  
Bad design, bad sound effects. Looks imho more like an experiment than a serious level. 1/5 - R1D

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Guest

Unknown date

  
The mapping is a 1995 style. Boxy rooms with adequate detail. There are no bugs that I saw. The sounds were not needed as they are way too annoying. Overall, this wad looks like it was made in the 95' area. 3/5.

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Guest

Unknown date

  
Every bit as bad as 1994/95 WADs are often said to be. What the hell were people thinking? Unless you enjoy crappy wads, 1/5 for the effort. - ZZ

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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