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LOSTTOMB (The Discovery) v. 1.2

   (6 reviews)
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3 Screenshots

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Once again using my patented secret doom-building recipez from hEll...


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cs99cjb

Unknown date

  
The only notable things about this highly linear map of unknown size are the TERRIBLE sound effects and The Terminator music. Almost unplayable but I persevered until I rage-quit during some kind of jumping puzzle that involved repeatedly falling into nukeage from a rising platform. There are only so many times I can bear to hear "Aah that hurts".

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Guest

Unknown date

  
This map is dated 3/28/96. It consists of square/rectangular rooms with varying themes and amounts of detail. It has annoying sound effects; if you kill a Baron of Hell, he sings. Not worth playing, especially today.

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Guest

Unknown date

  
Bad design, bad sound effects. Looks imho more like an experiment than a serious level. 1/5 - R1D

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Guest

Unknown date

  
The mapping is a 1995 style. Boxy rooms with adequate detail. There are no bugs that I saw. The sounds were not needed as they are way too annoying. Overall, this wad looks like it was made in the 95' area. 3/5.

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Guest

Unknown date

  
Every bit as bad as 1994/95 WADs are often said to be. What the hell were people thinking? Unless you enjoy crappy wads, 1/5 for the effort. - ZZ

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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