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LOSTTOMB (The Discovery) v. 1.2

   (7 reviews)
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Once again using my patented secret doom-building recipez from hEll...


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Walter confetti

  

"Aah, that hurts!" It hurts indeed, annoying (movie?) sound clip used for player pain, it hurts a lot.

This map is not that atrociously bad, actually. Layout is nice and pretty open, and the "throne" room (without a throne) is the best part of the level, but unluckily there's this teleport crazy thing that runs troughs the various sections of the... castle? Tomb? I see more some kind of castle theme here, but i digress, let's return on topic.

Ok, there is this teleport travel stuff all around the map that join together the various sections of the map, at the first time it works fine and it's a pretty cool thing, but then things starts to going crazy after you reach the yellow key door (that is, for some reason, hidden from a computer panel and the switch to reach it is hidden too in a alcove that i had to noclip for reach it) and the teleport in the middle of the rooms that randomly spawns you in some random place, and this by touching a complete random teleport line. Wonderful, you don't have the idea. Also, after taking the red key, i've been stuck for quit a long in the already mentioned "throne room" and i had to cheat for finding my way by noclipping almost half of the map. Gameplay is not hard, but... this thing is unforgiving with you. Forget to take the computer map in the cyb's cage? Forgive even to proceed in the damn map! Miss a switch, a teleport line, anything? Game over, man. Also the thing placement looks like is all around the place sometimes, but that's a (really bad) habit of old time maps...

Also, is most probably me that i missed out something, but this map have a exit? I didn't find out in any way!

Ah yes, the sound effects are mental, this weird ass shit turns you crazy, if not the bad choices with teleport sections didn't it already. Top class. Also, it uses somes of the zombie voices from Eternal Doom (and before that Laura Bayer)? Ok....

 

In short: a pretty forgettable 1994 map expect for a pair of locations with some of the ugliest sound effects you can ever heard.

 

Spoiler

Why for these 2 stars reviews i write down the "War and Peace" of doom level reviews?

 

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cs99cjb

Unknown date

  
The only notable things about this highly linear map of unknown size are the TERRIBLE sound effects and The Terminator music. Almost unplayable but I persevered until I rage-quit during some kind of jumping puzzle that involved repeatedly falling into nukeage from a rising platform. There are only so many times I can bear to hear "Aah that hurts".

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Guest

Unknown date

  
This map is dated 3/28/96. It consists of square/rectangular rooms with varying themes and amounts of detail. It has annoying sound effects; if you kill a Baron of Hell, he sings. Not worth playing, especially today.

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Guest

Unknown date

  
Bad design, bad sound effects. Looks imho more like an experiment than a serious level. 1/5 - R1D

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Guest

Unknown date

  
The mapping is a 1995 style. Boxy rooms with adequate detail. There are no bugs that I saw. The sounds were not needed as they are way too annoying. Overall, this wad looks like it was made in the 95' area. 3/5.

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Guest

Unknown date

  
Every bit as bad as 1994/95 WADs are often said to be. What the hell were people thinking? Unless you enjoy crappy wads, 1/5 for the effort. - ZZ

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  • File Reviews

    • By spd7693 · Posted
      Oh, Requiem... What to begin with...    Outstanding frst 15 maps and if that design, gameplay and combat was more consistent in the further levels, I would have given 5! But it drops off quite a bit from map 16 onwards and becomes a jumbled mess of maps. Considering the difficulty I faced in Memento Mori 2 I expected Requiem to be even more difficult than that. It was, but only until map 15 and from then on it became a relative cakewalk. Well, not completely though. There are a few tough monsters and still maps are difficult from pistol start. The second time I played it I felt like I liked it more, but rage quit on map 27. Iikka Keränen, please put more ammo!    The lack of ammo frustrated me from map 22 onwards. The wad intends a lot of infighting, which is in a lot of cases impossible, because of big groups of monsters of the same kind and/or often presence of arch-viles. There also aren't many crushers that can help the player kill monsters easier and there are a lot of long-distance enemies. The lackluster of ammo is definitely map 24. It has only 40 shells, a couple of rockets and a small patch of plasma while 60% of the enemies are revenants and there are a few imps and hell knights. It has no single corner where infighting is possible on top of that. Oh, and it comes after map 23 which is an ammo eater due to the presence of an Icon Of Sin fight. It's manageable until map 27, but no further than that. Compare that with how many shells the player was spoilt with in Memento Mori 2. In MM2 the rule is that if you have no shotgun ammo, you're dead.    Fighting was OK. I expected a harder wad, but still the fights were OK. Some were forced, some were tedious. Basically the problem was again, you can't really infight beefier monsters.    Yeah, map 24 Procrustes Chambers is my least favourite. In fact I hate it more than I hate The Chasm! Hey, another time I don't like map 24. Coinsidence? Is it that I hate this number or this number hates me? Speaking of The Chasm, map 19 is also bad. Not to mention the design flaws, but also that twisted cubic staircase platforming in The-Chasm-style? Will there ever be an end to ledge walking as a gameplay gimmick?    Visuals were perfect and very interesting. This is one thing they did well.    Maps ranking:    Hatred - 23  Cursed Kingdom - 27 - next time I play it I may be more careful with the ammo  Last Resort - 15  The Black Gate - 10  The Portal - 14  Den Of The Skull - 21  Town Of The Dead - 13    A lot of levels though had the impossibility to get 100% kills and/or secrets. And Den Of The Skull is unique in that aspect. 100% kills - impossible, 100% items - impossible and guess what - 100% secrets impossible! People, when creating maps, please make everything the player can take accessible. I found out you actually can make 100% kills possible, but you have to use a map editor. And if to fix one map, why not fix all of them? I don't think it's legal.    Bottom line: What could have been. I don't care about the visuals. If this wad was harder than MM2 and had all kills and secrets accessible, I would have given 5. And of course, if it had better ammo balance. I must give three. I gave MM 4 and I gave MM2 5.    PS: Mark Klem, if so many designers left the team, why the heck didn't you create a single map in this wad? Base Exposure is one of the best maps I've ever played and I definitely would have asked for more of the same! 
    • By spd7693 · Posted
      Eternal Doom Lite. This speaks enough. Basically Eternal Doom with a bit softened puzzles and softened map progression with some Scythe element added after map 20. I have nothing much to comment. I'll never play it again or will play simply some miscallenious maps. But I don't think so.    The effort was good at least. I can't tell if I really experienced the maps that well, but the fact this rips off so much from so many other wads and plays like Eternal Doom makes this wad not as good as you may think. Considering that, still it has a few highlights:    Map 26 - good combat at least  Map 27 - Those spider masterminds are bad*ss!  Map 28 - reminds me of Darkdome. My favourite here and Dardome anyways is my favourite in Eternal.  Map 29 - I find no words for it.    But I'll never play this again. Not because of the difficulty, but because it's Eternal Doom Lite. I wanted something more original than this.    Oh, and I don't think I liked map 24 either. Nothing new. 
    • By MuratMikal · Posted
      This is one of best megawads's I've played. I didn't find any bad maps, and they're on the easy side due to large ammount of ammo, health and powerups the author provides. Some maps have more than 500 monsters and can be slaughterish so be warned. I feel there should've more reviews of this megawad for it to be more acknowledged.
       
    • By InDOOMnesia · Posted
      Love the map's flow. Pretty tough for me (regardless of difficulties), yet it felt just right.
    • By RetMenTos · Posted
      It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
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