Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Arxangels

   (20 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

New cooperative wad. A lot of monsters, traps and secrets in 12 new levels with interesting gameplay and design are awaiting you!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Player Lin

  

This WAD can play with single player, like the reviewer of T/nC #442 said, just harder, at least in UV.

 

Map01 is OK but for starter map of this mapset, it just feel a little unfair to me at beginning(if you're not rush to get ammo then you'll stuck at start room or/and dies), once I get used to I feel it's not that bad.

Map02...oh much better, I like the design and looking and its gameplay much better than the Map01, and so the Map03 just so good too, but if you want 100% kills, better open the yellow key switch before take the secret teleport to outside or you'll missed 3(in UV) ambush enemies.

Map04, starting just nothing too hard but after move in to the main area with lavas, thing just getting so busy and nasty. Not fan of this but still a good challenge...well, maybe not if my head get hit by Revenants and my back get bites by pinks... and then get blasted by archvile and cyberdemon...

Map05 is a tower-style map, with a lot of monsters blocked on your way out. Nothing very big deal if you're careful enough when progressing and fighting in tight areas.

Map06, an easy(compared to other maps) but cramped of sewerage map...nothing too special, and lack of health pickup.

Map07, now it's serious action, fighting cyberdemons and other monsters, blast through whole level.

Map08, mountain style level, archviles still nasty enough but at least I have much room to take cover, still...not a fan of "reviving hitscanners to farm weapon drops".

Map09 is fine, I found the secret BFG and it's very useful to kill the Cyberdemon and Archvile in the end but I could image how hard it'll be if I don't have, fighting them in narrow passages never be good thing to me.

 

Map10's beginning part is for co-op or highly skilled DooMer, because I tried use SSG to shut those damn pinkies but end up got shut down by them...so after a lot of tries I decided screw this and use my RL from Map09. The Base map is decent actually(not count the beginning part and the ending part with IoS spawner, that's for co-op game for sure but the area just too small for single player if you ask me), and I think maybe I just not skilled enough or it's not good...whatever.

 

Map11 is also decent too, too bad I already tired after Map10, I think if you open the door to outside before getting ammo you'll f***ed up for sure, but it's not serious problem, after that it's a fun level.

 

Map12...who put this shit in?! I think the proper way to do this IQ test is stop play the level.

 

3 would be best I would give...because some flaws really ruined this mapset, but I think some folks would found this mapset very enjoyable, and it's should be fun to play with friends, too.

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

of the many wads people can stumble upon in the idgames archive, Arxangels is a true oddball. it's specifically meant for cooperative play, but the game is actually perfectly playable in single player as well. just looking at how these levels are, these are pretty run of the mill in terms of modern wads, nothing super snazzy but at the same time nothing that really sucks (apart from MAP12, which honestly feels like a bonus map). the maps all have varied themes, with several being of the earth base kind. the gameplay seems more geared for coop, as players will likely stumble upon a large horde of enemies with a shotgun just by the first level, and you won't get a lot of good weapons throughout in single player to fight the many hordes that come. MAP04 is a standout level with its open earthscape, as is MAP07 with quite a lot of foes pouring through doors. MAP10 features some of the hardest combat, but a rather easy Icon of Sin that serves for starvation.

 

honestly if you want to play this in single player you might as well play with something like respawning items or something. the gameplay is clearly more geared for coop than singleplayer so it serves much better there.

Response from the author:

1

Share this review


Link to review
Guest

  
Cool wad, imo!

Share this review


Link to review
Guest

  
Nice!

Share this review


Link to review
JudgeDeadd

Unknown date

  
A high-quality mapset with classic gameplay and good challenges. Some weaker maps don't spoil the overall experience.

Share this review


Link to review
Guest

Unknown date

  
good one

Share this review


Link to review
Zalewa

Unknown date

  
A set of small but challenging maps with silly music. They're "pretty darn good", apart from MAP12 which is dumb and skippable. Also, pay attention when grabbing goodies because picking up most of them is punished by spawning more monsters, which is actually stupid bullshit IMO, but somehow in this WAD it's not really that annoying.

Share this review


Link to review
drom96

Unknown date

  
a very wad :)

Share this review


Link to review
CorSair

Unknown date

  
Works quite well on single play, if bit low on health on some places. Pretty linear, some fights and ambushes meh, maps look pretty good, overall a decent experience.

Response from the author:

1

Share this review


Link to review
MajorRawne

Unknown date

  
Was going to review this but don't have time to do the 12 maps justice. All of the maps are vicious and usually quite fluid, fun to play on SP, offering some variety in locations. By the time you get to map 11 on Ultra Violence, your skills are being tested to the max if you're playing alone and map 11 is for Hell Revealed fans. Map 12 has quite an obvious solution but still involves some running. 4/5 - Major Rawne

Response from the author:

1

Share this review


Link to review
Guest

Unknown date

  
Not for SP. Very difficult (you lose out ammo) on SP. MAP12 is most likely troll map. ~2/5

Share this review


Link to review
  • File Reviews

    • By Gottfried · Posted
      Imagine whole WAD like this :o Very nice, I loved the layout, how they used virtually all options doom offer for floored levels, event triggers, lightning, new monsters (especially phasing ones) and even freeze gun. 9.5/10.
    • By Argenteo · Posted
      Short and sweet fun map from one of the authors of the Serenity Trilogy. Love the starting room. Cute midi.
    • By Ofisil · Posted
      A fantastic, single-level wad. Levels that last quite long, or have more than 200 enemies are usually a no-no for me, but Total Control manages to remain interesting throughout, keeping u on your toes with limited ammo (initially) and even less health items, in a map that's full of hitscanners, and plenty of darkness. The atmosphere is top notch and goes hand to hand with the D64 SFX. The detailing is fantastic (tekbase lovers will love what's in store), but isn't the focus. The gameplay is, which is basically some great, survival-style Doom fun.   Plus, great use of limited spaces, that rarely feel unfair, and very good use of enemies that are usually handled in a very bad way (Revs, and Chainguys). Minus one star for the simple reason that it kind of overstays its welcome, and sort of becomes predictable after exploring more than - the quite large - 50% of the map.
    • By Gottfried · Posted
      At the beginning, it goes by nice curve, later on, though, it feels twice as restart - after 2-3 maps that can be actually done wholly just using chainsaw quickly comes run-through-only map 24 (unless you are Doom god, you will not get 100% kills no matter how much you utilize infighting, which is huge shame for otherwise maybe the most beautiful map of the pack. To me it feels like author took maybe hundreds of hours of hard work and then trashed it straight into the bin). Overall, I must praise rather detailed designed of maps - there are lot of nice small features and you feel that authors put really lot of work and thoughts into most of them. Nice escalation to ending to it, nothing too crazy combat-wise, but well-done balance, I loves dark demon caves for instance..
      Overall, rather enjoyable WAD, but would play second time maybe few levels.
    • By NaMcOJR · Posted
      I have really enjoyed playing MOTM, it features very nice traps, with a good difficulty level and great graphics/environment. Well placed ammo which makes it balanced against some harder fights. Overall very well done.
×