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Forsaken Overlook

   (31 reviews)
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5 Screenshots

About This File

This map is one of the many parts of the Secret Santa Imitation Project, led by Brian "Snakes" Knox. It was meant to imitate the style of Chris "lupinx-Kassman" Kassap, and is designed for Single Player, Co-op, and Deathmatch play.

A lonely medieval outpost overlooking a large sea sits on the edge of the world. In it lies a magical sword of power, waiting to be taken by a brave adventurer. But be warned - rumor has it that the sword was sealed away in order to keep an alleged curse placed on it at bay...


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Rook

  

A sprawling and grandiose castle map, with a magical sword providing an ideal MacGuffin. The flow of the map and its intelligent reuse of areas - especially a wide, curved walkway - is very impressive and there's a real sense of adventure and escalation across the 30 to 40 minutes this will likely take to complete. The long-awaited finale is a little underwhelming and there are areas where the textures ought to be more varied, but this is a fine piece of work.

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Guest

  
Pretty damn fun map. Open spaces encouraged monster infighting which is always very welcome. Some monster placement was quite challenging, especially in the area with all the imps behind the bars, and arachnatrons raining plasma from above. Well done!

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Ezepov

  
super

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NuMetalManiak

  
I did not like the beginning and I did not like the ending, but the rest was cool to an extent.

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Guest

  
Really well designed and fun map to play. Great progression of difficulty towards the end, and so you better be on your toes! Well done Matt. 5 stars from me. -TRRobin.

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Colusio

Unknown date

  
Atmospheric and consistent with a fitting finale, great level. 5/5 coldfusio

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Guest

Unknown date

  
A beautifully made castle-themed map with some very challenging fights especially towards the end. Despite some serious heavy-hitters making appearances, it never seems outright unfair which I think is a real achievement. Nice music by James Paddock, too. 5/5

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Guest

Unknown date

  
Quite an excellent map! Good-looking, fun to play, long enough to keep you busy for a while, yet never boring. You always have an idea of where to go and what to do; there's no switchhunts, and you're kept on your toes while also being afforded breathing room when you need it. I only wish the secrets had been made a little more obvious, and that there'd been a teleporter back from near the exit (e.g. its backside). 4.5/5 - ZZ

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Memfis

Unknown date

  
Epic fantasy adventure accompanied by a very fitting soundtrack. The gameplay is somewhat tedious/grindy at the start, it encourages cautious camping tactics instead of something fun and dynamic. It gets better though, with some exciting traps in the second half. Worth a look.

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Super Jamie

Unknown date

  
Beautiful grand design with tedious hide-and-peck gameplay. You can do, and have done, WAAAY better than this.

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Zalewa

Unknown date

  
Hands down, this is damn good.

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Darch

Unknown date

  
Epic

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Guest

Unknown date

  
Very cool level. I mostly agree with Memfis' analysis so I won't repeat what's already been said. 4.5/5 stars is my vote.

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Guest

Unknown date

  
I shall say, this was one of the best individual maps of '13. It has all the strengths of Coffee Break (which is definitely a positive) and then adds some more, undoubtedly influenced by the immitation goal, such as a more adventurous feel, a more expansive layout yet one that doesn't get old, and one h*ck of an ending. I actually had more fun here than in Shaman's Device, though the later is still the magnum opus of aesthetics. Looking for more Secret Santa!

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VylePhinder

Unknown date

  
↑ What that guy said. My only regret is that there is not more maps. Well done, Sir 5/5

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Demonologist

Unknown date

  
I won't hesitate to call this epic. Gorgeous design, great visuals and entertaining gameplay with some unsettling, but perfectly manageable pinnacle points. Matt's the man.

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Guest

Unknown date

  
Sorry but I found this very tedious to play. Also, for me this failed in the goal of imitating LK. I enjoyed his CC4 maps immensely. To me this seems more of a caricature, grossly exaggerating some of the traits to the point they become annoying. I enjoyed your Coffee Break but not this 3/5.

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M4rk3dF0rD347h

Unknown date

  
Absolutely amazing map. The soundtrack fits, the layout's impressive and it's pretty challenging to boot. My only complaint is that it's only one level. Hey, Matt! Make more maps like this and make it a megawad! 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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