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Forsaken Overlook

   (31 reviews)
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5 Screenshots

About This File

This map is one of the many parts of the Secret Santa Imitation Project, led by Brian "Snakes" Knox. It was meant to imitate the style of Chris "lupinx-Kassman" Kassap, and is designed for Single Player, Co-op, and Deathmatch play.

A lonely medieval outpost overlooking a large sea sits on the edge of the world. In it lies a magical sword of power, waiting to be taken by a brave adventurer. But be warned - rumor has it that the sword was sealed away in order to keep an alleged curse placed on it at bay...


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Rook

  

A sprawling and grandiose castle map, with a magical sword providing an ideal MacGuffin. The flow of the map and its intelligent reuse of areas - especially a wide, curved walkway - is very impressive and there's a real sense of adventure and escalation across the 30 to 40 minutes this will likely take to complete. The long-awaited finale is a little underwhelming and there are areas where the textures ought to be more varied, but this is a fine piece of work.

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Guest

  
Pretty damn fun map. Open spaces encouraged monster infighting which is always very welcome. Some monster placement was quite challenging, especially in the area with all the imps behind the bars, and arachnatrons raining plasma from above. Well done!

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Ezepov

  
super

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NuMetalManiak

  
I did not like the beginning and I did not like the ending, but the rest was cool to an extent.

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Guest

  
Really well designed and fun map to play. Great progression of difficulty towards the end, and so you better be on your toes! Well done Matt. 5 stars from me. -TRRobin.

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Colusio

Unknown date

  
Atmospheric and consistent with a fitting finale, great level. 5/5 coldfusio

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Guest

Unknown date

  
A beautifully made castle-themed map with some very challenging fights especially towards the end. Despite some serious heavy-hitters making appearances, it never seems outright unfair which I think is a real achievement. Nice music by James Paddock, too. 5/5

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Guest

Unknown date

  
Quite an excellent map! Good-looking, fun to play, long enough to keep you busy for a while, yet never boring. You always have an idea of where to go and what to do; there's no switchhunts, and you're kept on your toes while also being afforded breathing room when you need it. I only wish the secrets had been made a little more obvious, and that there'd been a teleporter back from near the exit (e.g. its backside). 4.5/5 - ZZ

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Memfis

Unknown date

  
Epic fantasy adventure accompanied by a very fitting soundtrack. The gameplay is somewhat tedious/grindy at the start, it encourages cautious camping tactics instead of something fun and dynamic. It gets better though, with some exciting traps in the second half. Worth a look.

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Super Jamie

Unknown date

  
Beautiful grand design with tedious hide-and-peck gameplay. You can do, and have done, WAAAY better than this.

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Zalewa

Unknown date

  
Hands down, this is damn good.

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Darch

Unknown date

  
Epic

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Guest

Unknown date

  
Very cool level. I mostly agree with Memfis' analysis so I won't repeat what's already been said. 4.5/5 stars is my vote.

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Guest

Unknown date

  
I shall say, this was one of the best individual maps of '13. It has all the strengths of Coffee Break (which is definitely a positive) and then adds some more, undoubtedly influenced by the immitation goal, such as a more adventurous feel, a more expansive layout yet one that doesn't get old, and one h*ck of an ending. I actually had more fun here than in Shaman's Device, though the later is still the magnum opus of aesthetics. Looking for more Secret Santa!

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VylePhinder

Unknown date

  
↑ What that guy said. My only regret is that there is not more maps. Well done, Sir 5/5

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Demonologist

Unknown date

  
I won't hesitate to call this epic. Gorgeous design, great visuals and entertaining gameplay with some unsettling, but perfectly manageable pinnacle points. Matt's the man.

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Guest

Unknown date

  
Sorry but I found this very tedious to play. Also, for me this failed in the goal of imitating LK. I enjoyed his CC4 maps immensely. To me this seems more of a caricature, grossly exaggerating some of the traits to the point they become annoying. I enjoyed your Coffee Break but not this 3/5.

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M4rk3dF0rD347h

Unknown date

  
Absolutely amazing map. The soundtrack fits, the layout's impressive and it's pretty challenging to boot. My only complaint is that it's only one level. Hey, Matt! Make more maps like this and make it a megawad! 5/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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