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The UAC Water Refinery

   (29 reviews)
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About This File

**THIS IS SUPPOSED TO RUN ON DOOM2.EXE**

This time, I wanted to try something different. A non-ZDoom/Skulltag wad that works with doom2.exe This is what resulted. A decently detailed 1-level wad.

Story: A water refinery has been invaded by the demons, who have taken over the refinery. The demons are currently filling the water up with hellslime in order to turn city population into former-human slaves.

But in their way is you, a lone marine sent to take out the demons and secure the abundance of water to the cities of earth.


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Guest

Unknown date

  
Finally something decent level made by u Terry. And screw all those bitches who thinks this level is boring **becuz of no shitty traps** Oh yeah.. Ogre , Joey and all other guys are one Single Person.. ITS TERRY HIMSELF FOLKS! 5/5 !

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Guest

Unknown date

  
This isn't a jokewad, it's cool but there is already tutti frutti. 5 stars for this cool wad! -Dennis P.S i only play on zdoom, skulltag and zandronum

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Guest

Unknown date

  
Pretty good map. Too bad the sequel sucks.

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Guest

Unknown date

  
4 min play on UV

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Guest

Unknown date

  
Terry, you're trying to trick us into making us get away from this WAD when it's actually good? Well, you're not succeeding. -Randumb

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Memfis

Unknown date

  
Cramped, short and linear techbase affair, competently designed but nothing even slightly memorable. You can use it to kill 3 minutes of your so-called life.

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Guest

Unknown date

  
Not bad. Pretty linear, but short. Didn't really like that the yellow key pit was inescapable, but other than that I have no complaints. Recommend it infinitely over a terry-mimic any day. 3/5

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Guest

Unknown date

  
Being a fan of terry wads, I was a bit disappointed. As for the level itself: it's okay, but nothing fancy. It's a cramped techbase refinery, and there's nothing else to it, really. 3/5

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cannonball

Unknown date

  
it's ok, a bit cramped, 3 stars

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Obsidian

Unknown date

  
Decently designed, if a bit claustrophobic. Could use some ironing out in terms of flow, but I enjoyed it all the same and that's what counts. 3 stars. - Obsidian

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Guest

Unknown date

  
Nice Wad by one of Terry's minions a.k.a Ogre, there's one thing i had to say, i tried this one in Gzdoom and it worked. 4/5 to remember the classic doom games

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Guest

Unknown date

  
Very good for a terry minion.I hope Ogre realised that he does not need to make terry wads that almost nobody likes.4/5

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Yuki Senmatsu

Unknown date

  
Well. Kicking it old school I see this time eh? I like it. Perfect for DOOM95. 4/5 -Omegalore

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Doomkid

Unknown date

  
I like this map, would fit as an early map in a megawad. One thing I would do is widen some of the hallways and make it so that the yellow key pit kills you if you jump in early (I had to idclip to get out.) The outdoor area is cool, I'd like to see more like that. I'm a big fan of wide open spaces, I feel they're a lot more inviting. Also, that MIDI butchers Big Blue, but that's not Ogre's fault.

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ThatQuakeFan

Unknown date

  
It's by ogre? and it's a GOOD wad?! Thanks.

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Linkrulezall

Unknown date

  
Here's some proof that Ogre can be good when Terry & Company aren't calling the shots. Nothing that's going to set the world on fire, but it's decent compared to his more terry-esque stuff.

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Guest

Unknown date

  
First I saw Ogre, I and was sure this wad will be shitty... But it's not so bad... No so good though.

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Guest

Unknown date

  
Boring to the degree that I would prefer to be playing one of your jokewads.

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Guest

Unknown date

  
At least it's not a "Terry" wad so I will give this 3 stars! And yes, I played it (with ZDoom) and felt a bit cramped but much better than "Terry" stuff. I also looked through wad with XWE and saw nothing of "Terry" stuff at all. I'm impressed that Ogre can do something useful for real! Keep it up!

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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