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The UAC Water Refinery

   (29 reviews)
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About This File

**THIS IS SUPPOSED TO RUN ON DOOM2.EXE**

This time, I wanted to try something different. A non-ZDoom/Skulltag wad that works with doom2.exe This is what resulted. A decently detailed 1-level wad.

Story: A water refinery has been invaded by the demons, who have taken over the refinery. The demons are currently filling the water up with hellslime in order to turn city population into former-human slaves.

But in their way is you, a lone marine sent to take out the demons and secure the abundance of water to the cities of earth.


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Guest

Unknown date

  
Finally something decent level made by u Terry. And screw all those bitches who thinks this level is boring **becuz of no shitty traps** Oh yeah.. Ogre , Joey and all other guys are one Single Person.. ITS TERRY HIMSELF FOLKS! 5/5 !

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Guest

Unknown date

  
This isn't a jokewad, it's cool but there is already tutti frutti. 5 stars for this cool wad! -Dennis P.S i only play on zdoom, skulltag and zandronum

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Guest

Unknown date

  
Pretty good map. Too bad the sequel sucks.

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Guest

Unknown date

  
4 min play on UV

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Guest

Unknown date

  
Terry, you're trying to trick us into making us get away from this WAD when it's actually good? Well, you're not succeeding. -Randumb

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Memfis

Unknown date

  
Cramped, short and linear techbase affair, competently designed but nothing even slightly memorable. You can use it to kill 3 minutes of your so-called life.

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Guest

Unknown date

  
Not bad. Pretty linear, but short. Didn't really like that the yellow key pit was inescapable, but other than that I have no complaints. Recommend it infinitely over a terry-mimic any day. 3/5

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Guest

Unknown date

  
Being a fan of terry wads, I was a bit disappointed. As for the level itself: it's okay, but nothing fancy. It's a cramped techbase refinery, and there's nothing else to it, really. 3/5

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cannonball

Unknown date

  
it's ok, a bit cramped, 3 stars

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Obsidian

Unknown date

  
Decently designed, if a bit claustrophobic. Could use some ironing out in terms of flow, but I enjoyed it all the same and that's what counts. 3 stars. - Obsidian

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Guest

Unknown date

  
Nice Wad by one of Terry's minions a.k.a Ogre, there's one thing i had to say, i tried this one in Gzdoom and it worked. 4/5 to remember the classic doom games

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Guest

Unknown date

  
Very good for a terry minion.I hope Ogre realised that he does not need to make terry wads that almost nobody likes.4/5

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Yuki Senmatsu

Unknown date

  
Well. Kicking it old school I see this time eh? I like it. Perfect for DOOM95. 4/5 -Omegalore

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Doomkid

Unknown date

  
I like this map, would fit as an early map in a megawad. One thing I would do is widen some of the hallways and make it so that the yellow key pit kills you if you jump in early (I had to idclip to get out.) The outdoor area is cool, I'd like to see more like that. I'm a big fan of wide open spaces, I feel they're a lot more inviting. Also, that MIDI butchers Big Blue, but that's not Ogre's fault.

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ThatQuakeFan

Unknown date

  
It's by ogre? and it's a GOOD wad?! Thanks.

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Linkrulezall

Unknown date

  
Here's some proof that Ogre can be good when Terry & Company aren't calling the shots. Nothing that's going to set the world on fire, but it's decent compared to his more terry-esque stuff.

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Guest

Unknown date

  
First I saw Ogre, I and was sure this wad will be shitty... But it's not so bad... No so good though.

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Guest

Unknown date

  
Boring to the degree that I would prefer to be playing one of your jokewads.

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Guest

Unknown date

  
At least it's not a "Terry" wad so I will give this 3 stars! And yes, I played it (with ZDoom) and felt a bit cramped but much better than "Terry" stuff. I also looked through wad with XWE and saw nothing of "Terry" stuff at all. I'm impressed that Ogre can do something useful for real! Keep it up!

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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