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Certain Death

   (19 reviews)
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Two small maps set on a Hell-infested planet called Tromos.


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Foodles

Unknown date

  
While it is let down somewhat by the short length there is no denying the quality of these two levels and one can't help but wonder what heights a full episode would have yielded

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Guest

Unknown date

  
Massively awesome wad, I enjoyed it quite a bit. Recommended for everyone who loves the nostalgia.

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Guest

Unknown date

  
Two very nice E2-style maps. Good-looking, and solid gameplay @ UV. My only complaint is that the maps might be much longer :-). 4/5 - R1D

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Guest

Unknown date

  
Very nice levels that take the good parts of the E2 style and build on them while leaving the bad parts. Wish that there'd been more than two maps, and that they'd been longer, but I enjoyed them. 4/5 - ZZ

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Guest

Unknown date

  
Awesome mapset

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Memfis

Unknown date

  
Two atmospheric E2 style levels with beautiful new school detail/design. Medium difficulty. I quite liked it, my only gripe is the lack of large areas that could serve as centerpieces of the maps. Still a cool wad, don't miss it, nostalgia lovers.

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Snakes

Unknown date

  
2 small, E2-styled maps that combine old-school gameplay ideas with new-school aesthetic ideals. One will never feel in danger (doubly so if you find the secrets), but there's enough fun to be had. Perhaps too short to be anything memorable, but there's no doubt that this is, overall, a solid play.

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Membrain

Unknown date

  
Fantastic map set. Short, but very, very sweet.

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Guest

Unknown date

  
Newer design with good vanilla fun. What more could you want? 4 stars. -TRRobin.

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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