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Certain Death

   (19 reviews)
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8 Screenshots

About This File

Two small maps set on a Hell-infested planet called Tromos.


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Foodles

Unknown date

  
While it is let down somewhat by the short length there is no denying the quality of these two levels and one can't help but wonder what heights a full episode would have yielded

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Guest

Unknown date

  
Massively awesome wad, I enjoyed it quite a bit. Recommended for everyone who loves the nostalgia.

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Guest

Unknown date

  
Two very nice E2-style maps. Good-looking, and solid gameplay @ UV. My only complaint is that the maps might be much longer :-). 4/5 - R1D

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Guest

Unknown date

  
Very nice levels that take the good parts of the E2 style and build on them while leaving the bad parts. Wish that there'd been more than two maps, and that they'd been longer, but I enjoyed them. 4/5 - ZZ

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Guest

Unknown date

  
Awesome mapset

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Memfis

Unknown date

  
Two atmospheric E2 style levels with beautiful new school detail/design. Medium difficulty. I quite liked it, my only gripe is the lack of large areas that could serve as centerpieces of the maps. Still a cool wad, don't miss it, nostalgia lovers.

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Snakes

Unknown date

  
2 small, E2-styled maps that combine old-school gameplay ideas with new-school aesthetic ideals. One will never feel in danger (doubly so if you find the secrets), but there's enough fun to be had. Perhaps too short to be anything memorable, but there's no doubt that this is, overall, a solid play.

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Membrain

Unknown date

  
Fantastic map set. Short, but very, very sweet.

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Guest

Unknown date

  
Newer design with good vanilla fun. What more could you want? 4 stars. -TRRobin.

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  • File Reviews

    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
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