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Target: Tharsis

   (15 reviews)
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4 Screenshots

About This File

2 single-player maps for Doom 2. See below for "story"...


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Player Lin

·

  

Map01 just OK, but why limit player can only using pistol? It's not fun using pistol or punching to deal Hell Knight on crowded area actually(I do go down, killed HK with pistol then use the elevator go back to exit but why?).

 

Map02 much better, give more weapons and secrets(some are tricky for sure). But some parts of the level really get annoying, like the toxic-pool part after got Rocket Launcher, should give player more Radiation suits, one just not good if player didn't know he should go back and wondering around then fucked up after it wear off. The platforming part for open switch to go back the blue&red key room also a little of annoying, needed SR since jumping is disabled. 

 

It's not bad but not good, but it still good enough for those who want a decent run of DooM level.

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Hardbash

  
map01 kinda blew with such a lack of weaponry (all you had were zombiemen, pinkies, and imps), but map02 was pretty interesting. Enjoyed the secrets, the little cave canyon thingy in map02 was pretty neat too.

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Guest

Unknown date

  
It doesn't get much more generic than this.

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Canofbacon

Unknown date

  
Eh. It's an okay WAD. Lots of ambushes which kind of gets old after awhile. In my opinion kind of a boring WAD but it's defiantly worth checking out. 2/5

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lupinx-Kassman

Unknown date

  
Not sure why this is being judged so harshly. The maps are competently done, with the first serving as a small precursor to the second map. The layout is nice and sort of non-linear, and the monsters are placed well. Platforming is also used in creative ways. Seems legit to me. 4/5

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Xangi

Unknown date

  
Eh, Difficulty curve is more like a bed of nails, generally kind of boring. Also, I feel like I broke it a bit with some SR40, not sure.

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Guest

Unknown date

  
A couple of nice vanilla levels. Nothing fancy, but still a good bit of fun. Give it a go. 4/5. _TRRobin

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Guest

Unknown date

  
Felt sorta like a late 90's level. I finished the 1st level without getting any guns, so I used the pistol and got 52% kills. Didn't want to do that, just meandered to the end. The second level wasn't much better. 3/5 - Mrs. Doom

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Guest

Unknown date

  
Nice environments but a little too empty at times and too hard at others.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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