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Target: Tharsis

   (15 reviews)
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4 Screenshots

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2 single-player maps for Doom 2. See below for "story"...


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<inactive>Player Lin

·

  

Map01 just OK, but why limit player can only using pistol? It's not fun using pistol or punching to deal Hell Knight on crowded area actually(I do go down, killed HK with pistol then use the elevator go back to exit but why?).

 

Map02 much better, give more weapons and secrets(some are tricky for sure). But some parts of the level really get annoying, like the toxic-pool part after got Rocket Launcher, should give player more Radiation suits, one just not good if player didn't know he should go back and wondering around then fucked up after it wear off. The platforming part for open switch to go back the blue&red key room also a little of annoying, needed SR since jumping is disabled. 

 

It's not bad but not good, but it still good enough for those who want a decent run of DooM level.

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Javulas

  
map01 kinda blew with such a lack of weaponry (all you had were zombiemen, pinkies, and imps), but map02 was pretty interesting. Enjoyed the secrets, the little cave canyon thingy in map02 was pretty neat too.

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Guest

Unknown date

  
It doesn't get much more generic than this.

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Canofbacon

Unknown date

  
Eh. It's an okay WAD. Lots of ambushes which kind of gets old after awhile. In my opinion kind of a boring WAD but it's defiantly worth checking out. 2/5

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lupinx-Kassman

Unknown date

  
Not sure why this is being judged so harshly. The maps are competently done, with the first serving as a small precursor to the second map. The layout is nice and sort of non-linear, and the monsters are placed well. Platforming is also used in creative ways. Seems legit to me. 4/5

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Xangi

Unknown date

  
Eh, Difficulty curve is more like a bed of nails, generally kind of boring. Also, I feel like I broke it a bit with some SR40, not sure.

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Guest

Unknown date

  
A couple of nice vanilla levels. Nothing fancy, but still a good bit of fun. Give it a go. 4/5. _TRRobin

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Guest

Unknown date

  
Felt sorta like a late 90's level. I finished the 1st level without getting any guns, so I used the pistol and got 52% kills. Didn't want to do that, just meandered to the end. The second level wasn't much better. 3/5 - Mrs. Doom

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Guest

Unknown date

  
Nice environments but a little too empty at times and too hard at others.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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