Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Renderer Option Back In GZDoom

   (20 reviews)
Sign in to follow this  

Guest

About This File

Not much it's just a small patch that restores the Renderer option in later versions of GZDoom that was removed. It's just a little something for those people who want this option back in the later versions of GZDoom. All you have to do is drag this in the skins folder.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Something that's actually worth a download for once. 5/5

Share this review


Link to review
Guest

Unknown date

  
Mmmh... Doonguy making something good? cant believe. Anyway, this is pretty usefull. 5/5. -NikoB.

Share this review


Link to review
Guest

Unknown date

  
awesome, just a shame it dont work in zandronum

Share this review


Link to review
Guest

Unknown date

  
Finally a good thig from DOOMGUY 2000, it's shocking!

Share this review


Link to review
Untamed64

Unknown date

  
Dont let the author name fool you.. Some might actually find this useful

Share this review


Link to review
Guest

Unknown date

  
Same effect as typing "vid_renderer 0" in the console, useful for people who play with one hand, because (the only situation in which it would be faster than using the console.) Of course, there isn't much of any excuse not to be using the hardware renderer.

Share this review


Link to review
Guest

Unknown date

  
best wad ever 5/5, would download again

Share this review


Link to review
Guest

Unknown date

  
pretty damn good

Share this review


Link to review
Guest

Unknown date

  
A Doomguy 2000 wad that ISN'T 1 star? What blasphemy is this?!

Share this review


Link to review
Guest

Unknown date

  
Doomguy 2k is 1337. Software render is the winner. ~5/5

Share this review


Link to review
Guest

Unknown date

  
Doomguy 2000 is finally doing good.

Share this review


Link to review
Guest

Unknown date

  
Doomguy is lulling you into a false sense of security so you will start to like him, then he's gonna bring is something big and trolly beyond belief, and you blindly play it since you trust him and think he's past his ways, and many will suffer... anyways, yeah this GZdoom works nice, 3/5 -Deathknight

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×