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Awesome Panda DM

   (3 reviews)
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13 Screenshots

About This File

A set of 13 maps created by myself because I felt like creating some maps. The music is sequenced by myself, apart from map 11.

Don't play map 13 if you're epileptic, by the way.

I was gonna use the Club Doom music, but I dunno if I can.


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Linkrulezall

Unknown date

  
Hey, AP! It's Link. Glad to see you mapping again. Anyways, this is a pretty damn good pack. The levels are nicely detailed, but not overdone. The music was well sequenced (Also, thanks for recreating the Jurassic Park NSF) and the layouts worked well. Worth the download if you're looking for a decent DM pack

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Guest

Unknown date

  
Really good dm pack, 5/5 stars.

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Doomkid

Unknown date

  
A great set of Deathmatch maps here. The detailing is classy as mentioned above, and there are some nice NS features such as deep water, reflective mirrors and such. Maps feature well rounded combat, with the occasional wacky touch. The layouts are inspired and range from large to very small, and nothing is too flat. Great map names - Raed finally sees a reference. Hilarious use of that Ooze dance remix MIDI, too!

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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