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Hell's Janitor

   (13 reviews)
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Guest

4 Screenshots

About This File

MAP01 - Scientists have made a portal to Hell. They need someone to go in. They know it is dangerous, so they find a poor janitor and send him in to "clean up." MAP02- After "moping the floor" with the demons in Hell, the janitor returns to Earth. He sees that some of the demons found the portal and fled to Earth. Now, the janitor has to "work overtime" to fix the problem.


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Guest

Unknown date

  
I think Ruby was better than this guy. 0/5

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Guest

Unknown date

  
6 min for 2 levels on UV 2/5

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Guest

Unknown date

  
2 minimalistic maps with 2 custom monsters, the Afrit and Weightlifter12 (!!!). Fortunately for purist hipsters, this does NOT run in non-zDoom based ports.

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Guest

Unknown date

  
Hell's Janitor is slightly better than the other WADs Canofbacon has made, though this WAD was still as simple as said WADs, only with a couple of two new monsters. Also, when you have defeated Weightlifter12, he uses one of DOOMGUY's death animations after you have killed him. A slight improvement but could be better. 3/5 - Priv. Meldo Garcia Sr.

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Guest

Unknown date

  
This wad actually makes Terry's assrape fetish look good. -69105/5

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ThatQuakeFan

Unknown date

  
Good wad, I played this on Russian Overkill and i had fun, even if the levels don't look to detailed enough, except the final boss being WeightLifter12

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Obsidian

Unknown date

  
1. Try compact filesize: I noticed duplicates of quite a few files when I looked in SLADE. 2. Focus on clean level design rather than flash special effects, although the Afrit was fun to fight. 3. Weightlifter12. I could go on about this, but I'll just say that it isn't overly fun to fight. Look a bit further afield for good custom bosses. 2 stars. - Obsidian

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Guest

Unknown date

  
It's fun!

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Guest

Unknown date

  
2,5 Gameplay; 1 Design ( outside sectors!! );

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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