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Theta labs

   (6 reviews)
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3 Screenshots

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A 3 level map with new sounds, and one new monster.


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Guest

Unknown date

  
I assume jumping/crouching is allowed as without it the first room is inescapable. Also, the third room's ceiling collapsed blocking the room. Couldn't be arsed to continue after looking at the map in Doombuilder - looks like a '95 wad. 2/5

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Guest

Unknown date

  
^I had problems too. I also play to get 100%, if there is no exit on map 3, how the fuck do I know my score. How hard would it be to have an exit switch. For it's problems and the lack of exit (spoiling my game), I will rate the as awful. 1/5

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Guest

Unknown date

  
A good 3/4 of the filesize is from MP3 samples of the default MIDIS. They're even worse than the MIDIs, they have poor bass and use short, muffled instrument samples, like SNES music. The sounds, however, are very nice and clear. There is no plasma rifle sound replacement, despite the buglist. Most importantly, the maps are boring techbases most of the time, and poorly done yet creative the rest of the time. Overall pretty crappy.

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revan1141

Unknown date

  
Thanks for the criticsm guys. I'll try to do better next time.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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