Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Stardate 20X6

   (87 reviews)
Sign in to follow this  

Guest

20 Screenshots

About This File

Stardate 20X6 is a set of 8 boom-compatible levels that are all about the color purple. I couldn't think of a wad that extensively used the color so I decided to spend some time and completely overdose on it. The levels meander through underground and space-station themes, and are filled with all sorts of abstract violet goodness. Much of the gameplay resembles the arena style typically found in slaughtermaps, but the monster counts (in general) aren't overwhelmingly high. The maps are very difficult, with UV hopefully presenting a worthy challenge even for veteran doomers. HMP is also implemented, and is intended for casual playthroughs.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Acid

Unknown date

  
Very fine maps with dedicated visuals and awesome gameplay. A bit hard for me, but nothing to mark it down for. 5/5

Share this review


Link to review
Guest

Unknown date

  
Incredibly fun and innovative gameplay!!!!

Share this review


Link to review
Zalewa

Unknown date

  
Well, the visuals are very nice, but the gameplay is based on pure luck. I don't imagine beating this without massive save game reloads. Even on easiest difficulty. And this is horrible...

Share this review


Link to review
killer2

Unknown date

  
Beautiful levels with nice music, and certainly beatable on UV if you figure the strategy behind each room. The people that complain about difficulty are probably used to beating every level on the first try on UV or something, can't quite figure why else they'd be complaining.

Share this review


Link to review
Guest

Unknown date

  
good work

Share this review


Link to review
Cynical

Unknown date

  
Whether you like this or not will largely depend on how much "incidental" vs. "setpiece" you like in a map. Stardate has setpiece battles where monsters either pop-in, teleport in, or come from closets, and stretches of doing nothing but wandering- the overall style actually reminds me a lot of a harder Painkiller, built in Doom. If that sounds appealing, you will like this. I personally prefer maps that lean more towards the "incidental combat" side of the spectrum, so the stop-and-go pacing left me dry.

Share this review


Link to review
Guest

Unknown date

  
Fuck I love purple.

Share this review


Link to review
Guest

Unknown date

  
A good wad with an original look, feel and gameplay. Difficulty is one of the hardest I've ever played on UV, though who plays a set piece slaughter wad on anything else? This gets 3 stars because its simply too difficult to hold the vast majority of doomers attention. Play this if you've finished combat shock and sunder and want more.

Share this review


Link to review
Cell

Unknown date

  
Much for the visuals, but also for the gameplay. Excellent.

Share this review


Link to review
glenzinho

Unknown date

  
Just outstanding!

Share this review


Link to review
Katamori

Unknown date

  
Deserves 5* even just for the purple colour only! - Katamori

Share this review


Link to review
Guest

Unknown date

  
It's great but hard as hell.

Share this review


Link to review
Guest

Unknown date

  
Starts out purple and ends up... purple. It's well designed, but the monsters tend to show up through "surprise" ways": walls opening, teleporting, hidden doors, etc. You start to expect it. I wish designers were more judicious with that feature; then I wouldn't realize every single empty room/hallway is gonna fill up with enemies. 4* - SirSpoon

Share this review


Link to review
Guest

Unknown date

  
Just Beautiful! Gameplay and Look 5/5 ! UV is sooooo hard and I love it :)

Share this review


Link to review
cannonball

Unknown date

  
Great wad mixing slaughter gameplay with the smaller, more cramped death destiny style leading to very vicious gameplay. I wish there was more purple in these maps as this wad is overwhelmed with brown and grey texturing which give a certain style which differentiates from the wads overall goal apart from the gameplay which it does achieve. 4 stars

Share this review


Link to review
Marcaek

Unknown date

  
Fantastic mix of small, tough fights, cool setpieces, and slaughter arenas with a great if maybe overly contrasting set of visual themes. Lots of thought in the gameplay here, UV will thrash you if you choose it for your first playthrough. hey big robb, dial down the difficulty level scrublord

Share this review


Link to review
Guest

Unknown date

  
Lots of stock content in the WAD, some of which has slight palette remapping for a couple extra purple pixels. Really, take away the purple and you have some well designed but uninspired brown and grey techbases, brown caves, and brown wood/metal maps. This becomes apparent after the novelty of the purple textures wears off, which is quite soon.

Share this review


Link to review
AtTheGates

Unknown date

  
outstanding atmosphere, must play.

Share this review


Link to review
Guest

Unknown date

  
It's pretty good maps and good fun. However, if your PC can't handle the graphic rendering, then prepare to grade it lower. ~3/5

Share this review


Link to review
Guest

Unknown date

  
Oh,quit your blathering and just say how good the map is.5/5

Share this review


Link to review
Eradrop

Unknown date

  
very nice 5/5

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×