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Ragnor's Stronghold

   (7 reviews)
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About This File

Birthday wad for Rangnor from Doomworld, leave your brain at home, this is the Die Hard of doom wads. Inspired by Map09 from TNT. Plays on the TNT IWad.

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Player Lin


I don't really like TNT Map09, so this map just...meh.


Well, not that bad.


It's a challenge level, as hitscan enemies all over the place and ambush the player, and they drops shitload of ammo make player can just hold the fire button and be carefully when progressing the level, I would say it has some fun, but after beat the level, I won't try it again for sure. :p

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Unknown date

Preety fun one! Low on armour I was loosing easilly (but there was an armor secret I discovered too late :P). Intensive fun fights. Really liked it. White, grey grid tapestry textures rule!

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Unknown date

Decent map considering the inspiration, though why that particular map was chosen I do not know. An easy play if you're cautious; a kamikaze run if you charge into everything. Nothing special in detailing, and gameplay feels uninspired. It's blatantly obvious where and when the traps will happen, and when combined with the fact that it's TNT MAP09, you know it'll be hitscan rape. 3/5

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Unknown date

Brown, cramped techbase that starts you off in front of a bunch of boxes. Enemy variety here is painfully lacking, consisting of 170 former humans and imps. High concentration of hitscanners with little cover forces you to prarie-dog the hallways, Wolf3D style. The base is smaller than Dead Simple yet requires you to hunt for all 3 keycards. A good example of how following the formula doesn't guarantee a good map.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.