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Ragnor's Stronghold

   (8 reviews)
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About This File

Birthday wad for Rangnor from Doomworld, leave your brain at home, this is the Die Hard of doom wads. Inspired by Map09 from TNT. Plays on the TNT IWad.


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Adam Oker

  

This map is perfect.

The map is challenging,but not hard.

The layout is basic,but not complicated.

The secrets are hidden,but easy to find.

Overall that results in a really fun experience,sucks it's only one map ;-;

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<inactive>Player Lin

  

I don't really like TNT Map09, so this map just...meh.

 

Well, not that bad.

 

It's a challenge level, as hitscan enemies all over the place and ambush the player, and they drops shitload of ammo make player can just hold the fire button and be carefully when progressing the level, I would say it has some fun, but after beat the level, I won't try it again for sure. :p

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Guest

Unknown date

  
Preety fun one! Low on armour I was loosing easilly (but there was an armor secret I discovered too late :P). Intensive fun fights. Really liked it. White, grey grid tapestry textures rule!

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Acid

Unknown date

  
Decent map considering the inspiration, though why that particular map was chosen I do not know. An easy play if you're cautious; a kamikaze run if you charge into everything. Nothing special in detailing, and gameplay feels uninspired. It's blatantly obvious where and when the traps will happen, and when combined with the fact that it's TNT MAP09, you know it'll be hitscan rape. 3/5

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Guest

Unknown date

  
Brown, cramped techbase that starts you off in front of a bunch of boxes. Enemy variety here is painfully lacking, consisting of 170 former humans and imps. High concentration of hitscanners with little cover forces you to prarie-dog the hallways, Wolf3D style. The base is smaller than Dead Simple yet requires you to hunt for all 3 keycards. A good example of how following the formula doesn't guarantee a good map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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