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Chemical Experiment

   (7 reviews)
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6 Screenshots

About This File

A UAC experiment with a classified substance sends the research facility to hell.


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Guest

Unknown date

  
You can get the super shotgun to fight the archvile. Not impossible. This isn't that great of a level anyways. It was meh. 2/5

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Guest

Unknown date

  
This has a scripts lump and uses some zDoom features despite not being indicated by the textfile. There are a lot of linedefs without sides, two-sided linedefs marked as single sided, and unclosed sectors. More importantly the WAD has no new content, and the cookie-cutter vanilla level design really only appeals to purists who will not use the source port necessary to play this.

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Canofbacon

Unknown date

  
I found a bug where I activated the lever in the first room and got stuck. I also found a secret room and got teleported over and over until I ended up in a room with a Baron of Hell and got killed. 1/5

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Guest

Unknown date

  
chesse20: you have to fight a vile with a shotgun not very fun to do

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Snakes

Unknown date

  
Clearly an example of a first map, this wad is riddled with bugs and bland gameplay. Frustrating from the first, it's possible to get stuck just from triggering the first switch. Things don't improve much from there as you go from corridor to room to corridor and blast your way past the poorly-utilized opposition. A visual mish-mash, this is just a mess through and through.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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