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C'mon bro, I got tigerblood!

   (14 reviews)
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4 Screenshots

About This File

I wanted to create a level that kept changing layout as the player progresses. This means a lot of lowering walls and floors... and perhaps some bloody surprises too! It is a medium sized level with a moderate amount of monsters. There should be plenty of ammo and health. The ambitions for this level from my part was merely to create a no-bullshit map that is fun to play.


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Player Lin

  

I feel it's still fair enough even with traps everywhere, but hard for sure, with challenges and fun.

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Canofbacon

Unknown date

  
It's good I'm just bad at it. haha 3/5

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Guest

Unknown date

  
Too much stupid lava.

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Guest

Unknown date

  
One of the best wads ever made.Coaco Award!!!!!

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Guest

Unknown date

  
Hard, every move can be a trap. Haven't beaten it, but it's good. Maybe it's too hard? ~4/5

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Guest

Unknown date

  
Chris Hansen is great. He has a long history of great wads. I hope he continues to make wads for a long time to come. 5/5

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Guest

Unknown date

  
Good level... 4/5. I dont see bugs. The difficulty is average on "ultra-violence" - I mean normal :) Good map construction idea. Low logical difficulty. Good enemy placement, and some surprises. Good secrets. You really make growing and growing level :) nice! from: DOOMman

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Guest

Unknown date

  
Very impressive map! The way there's these constant alterations makes you think "I can guess what's going to happen" - but you'll find yourself wrong more often than right! Fantastic gameplay.

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Snakes

Unknown date

  
An expectedly-fun map from Chris Hansen and it's refreshing to see him still releasing maps in 2013. Perhaps it's not up to snuff with High/Low 5 but his ability to create unique layouts with interesting progression shines through as always. The lava can be a bit rough and I may have encountered a map-breaking bug, but I'd need to attempt again to be sure. Regardless, this is just good ol' fashioned Doom fun.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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